{"id":{"repo_id":"etsu","oai_identifier":"oai:dc.etsu.edu:etd-2047"},"canonical_url":"https://search.dev.ndltd.org/etd/etsu/oai:dc.etsu.edu:etd-2047","repository":{"repo_id":"etsu","name":"East Tennessee State University","base_url":"https://dc.etsu.edu/do/oai/"},"display":{"title":"The Relationship between Video Game Playing Habits and Reaction Time in Both Males and Females of Different Age Groups.","abstract":"<p>The purpose of this study was to determine the relationship between video game playing habits, specifically frequency of video game playing sessions, length of video game playing sessions, and type of video game played, and reaction time (RT) in males and females of different age groups. The population consisted of volunteer participants (N = 28). Participants were asked to answer a questionnaire inquiring about their video game playing habits. After completing the questionnaire participants were tested on a choice reaction time apparatus. A Three-Way ANOVA was used to calculate the level of significance between mean reaction time scores (MRTS) and video game playing habits. The results showed that there was no significant relationship between MRTS and video game playing habits.</p>","abstract_html":"&lt;p&gt;The purpose of this study was to determine the relationship between video game playing habits, specifically frequency of video game playing sessions, length of video game playing sessions, and type of video game played, and reaction time (RT) in males and females of different age groups. The population consisted of volunteer participants (N = 28). Participants were asked to answer a questionnaire inquiring about their video game playing habits. After completing the questionnaire participants were tested on a choice reaction time apparatus. A Three-Way ANOVA was used to calculate the level of significance between mean reaction time scores (MRTS) and video game playing habits. The results showed that there was no significant relationship between MRTS and video game playing habits.&lt;/p&gt;","abstract_has_math":false,"creators":["Kollock, Roger Olen"],"institution":null,"degree_name":"MA (Master of Arts)","degree_level":"Thesis - restricted","degree_discipline":"Kinesiology and Sport Studies","degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2004,"date_issued":"2004-08-18T07:00:00Z","date_published":"2004-08-18T07:00:00Z","updated_at":"2026-07-24T02:19:35Z","subjects":["Reaction Time","Motor Development","Motor Skills","Kinesiology","Life Sciences"],"languages":[],"rights":["Copyright by the authors."],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://dc.etsu.edu/etd/890","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Kollock, Roger Olen"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.issued","label":"Date","values":["2004-08-18T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Kinesiology and Sport Studies"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis - restricted"]},{"key":"thesis:degree_name","label":"Degree Name","values":["MA (Master of Arts)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Reaction Time","Motor Development","Motor Skills","Kinesiology","Life Sciences"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["Copyright by the authors."]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://dc.etsu.edu/context/etd/article/2047/viewcontent/kollockR072604f.pdf","https://dc.etsu.edu/etd/890"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>The purpose of this study was to determine the relationship between video game playing habits, specifically frequency of video game playing sessions, length of video game playing sessions, and type of video game played, and reaction time (RT) in males and females of different age groups. The population consisted of volunteer participants (N = 28). Participants were asked to answer a questionnaire inquiring about their video game playing habits. After completing the questionnaire participants were tested on a choice reaction time apparatus. A Three-Way ANOVA was used to calculate the level of significance between mean reaction time scores (MRTS) and video game playing habits. The results showed that there was no significant relationship between MRTS and video game playing habits.</p>"]},{"key":"dc:title","label":"Title","values":["The Relationship between Video Game Playing Habits and Reaction Time in Both Males and Females of Different Age Groups."]}]}],"canonical_facts":{"dc:creator":["Kollock, Roger Olen"],"dc:date.issued":["2004-08-18T07:00:00Z"],"dc:description.abstract":["<p>The purpose of this study was to determine the relationship between video game playing habits, specifically frequency of video game playing sessions, length of video game playing sessions, and type of video game played, and reaction time (RT) in males and females of different age groups. The population consisted of volunteer participants (N = 28). Participants were asked to answer a questionnaire inquiring about their video game playing habits. After completing the questionnaire participants were tested on a choice reaction time apparatus. A Three-Way ANOVA was used to calculate the level of significance between mean reaction time scores (MRTS) and video game playing habits. The results showed that there was no significant relationship between MRTS and video game playing habits.</p>"],"dc:identifier":["https://dc.etsu.edu/context/etd/article/2047/viewcontent/kollockR072604f.pdf","https://dc.etsu.edu/etd/890"],"dc:rights":["Copyright by the authors."],"dc:subject":["Reaction Time","Motor Development","Motor Skills","Kinesiology","Life Sciences"],"dc:title":["The Relationship between Video Game Playing Habits and Reaction Time in Both Males and Females of Different Age Groups."],"thesis:degree_discipline":["Kinesiology and Sport Studies"],"thesis:degree_level":["Thesis - restricted"],"thesis:degree_name":["MA (Master of Arts)"]},"updated_at":"2026-07-24T02:19:35Z"}