{"id":{"repo_id":"emich","oai_identifier":"oai:commons.emich.edu:theses-2167"},"canonical_url":"https://search.dev.ndltd.org/etd/emich/oai:commons.emich.edu:theses-2167","repository":{"repo_id":"emich","name":"Eastern Michigan University","base_url":"https://commons.emich.edu/do/oai/"},"display":{"title":"Applying user experience (UX) design in interior space for art, science museums, and learning environments","abstract":"<p>This research study explores the role of user experience (UX) and user interface (UI) in educational spaces: museums, science centers, galleries, libraries, and classrooms. This study examines the effects of enhancing displays in learning spaces and focuses on users’ interactions and experiences. This project observes the effectiveness of learning modes and styles applied in different museums and focuses on the users’ experiences in an educational environment, which was measured through student users’ impressions, behaviors, and performance. It was hypothesized that students would retain more information through the experience. The concepts covered included using UX/UI on websites and small devices. Results for hands-on learning showed that users benefit from the use of experiential devices and objects and are more engaged than the users in an environment with classic repetitive on-wall display. This study developed strategies that could be applied to enhance learning experience in educational displays.</p>","abstract_html":"&lt;p&gt;This research study explores the role of user experience (UX) and user interface (UI) in educational spaces: museums, science centers, galleries, libraries, and classrooms. This study examines the effects of enhancing displays in learning spaces and focuses on users’ interactions and experiences. This project observes the effectiveness of learning modes and styles applied in different museums and focuses on the users’ experiences in an educational environment, which was measured through student users’ impressions, behaviors, and performance. It was hypothesized that students would retain more information through the experience. The concepts covered included using UX/UI on websites and small devices. Results for hands-on learning showed that users benefit from the use of experiential devices and objects and are more engaged than the users in an environment with classic repetitive on-wall display. This study developed strategies that could be applied to enhance learning experience in educational displays.&lt;/p&gt;","abstract_has_math":false,"creators":["Al-Hajji, Zainab"],"institution":null,"degree_name":"Master of Science (MS)","degree_level":"Open Access Thesis","degree_discipline":"Technology Studies","degree_department":null,"school":null,"contributors":["Shinming Shyu","Jiang Lu","James Stein,"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2017,"date_issued":"2017-01-01T08:00:00Z","date_published":"2017-01-01T08:00:00Z","updated_at":"2026-07-24T02:17:13Z","subjects":["interface","Interior","museum","space","user","UX","Technology and Innovation"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://commons.emich.edu/theses/791","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Shinming Shyu","Jiang Lu","James Stein,"]},{"key":"dc:creator","label":"Author","values":["Al-Hajji, Zainab"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2018-03-07T08:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Technology Studies"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Open Access Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science (MS)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["interface","Interior","museum","space","user","UX","Technology and Innovation"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://commons.emich.edu/theses/791"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>This research study explores the role of user experience (UX) and user interface (UI) in educational spaces: museums, science centers, galleries, libraries, and classrooms. This study examines the effects of enhancing displays in learning spaces and focuses on users’ interactions and experiences. This project observes the effectiveness of learning modes and styles applied in different museums and focuses on the users’ experiences in an educational environment, which was measured through student users’ impressions, behaviors, and performance. It was hypothesized that students would retain more information through the experience. The concepts covered included using UX/UI on websites and small devices. Results for hands-on learning showed that users benefit from the use of experiential devices and objects and are more engaged than the users in an environment with classic repetitive on-wall display. This study developed strategies that could be applied to enhance learning experience in educational displays.</p>"]},{"key":"dc:title","label":"Title","values":["Applying user experience (UX) design in interior space for art, science museums, and learning environments"]}]}],"canonical_facts":{"dc:contributor":["Shinming Shyu","Jiang Lu","James Stein,"],"dc:creator":["Al-Hajji, Zainab"],"dc:date.available":["2018-03-07T08:00:00Z"],"dc:description.abstract":["<p>This research study explores the role of user experience (UX) and user interface (UI) in educational spaces: museums, science centers, galleries, libraries, and classrooms. This study examines the effects of enhancing displays in learning spaces and focuses on users’ interactions and experiences. This project observes the effectiveness of learning modes and styles applied in different museums and focuses on the users’ experiences in an educational environment, which was measured through student users’ impressions, behaviors, and performance. It was hypothesized that students would retain more information through the experience. The concepts covered included using UX/UI on websites and small devices. Results for hands-on learning showed that users benefit from the use of experiential devices and objects and are more engaged than the users in an environment with classic repetitive on-wall display. 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