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Embry Riddle Aeronautical University

Investigation of Videogame Flow: Effects of Expertise and Challenge

Abstract

dc:description.abstract

<p>The number of participants in this expertise and videogame flow test totaled 80 from multiple target locations. Participants engaged in various levels of the videogame Super Mario Bros. Twenty experts and twenty novices experienced the easier level of World 1-2 while the other twenty experts and novices were exposed to the more difficult level World 6-1. After gameplay, participants completed a modified survey measuring flow. This survey, along with overall percentage game score, was analyzed. A significant interaction was found between game level (challenge level) and skill levels in perceived immersion, with significant main effects for expertise in perceived skill, for game level (challenge level) in perceived challenge, and for game level (challenge level) in overall percentage score. No significant correlation was found between perceived skill and overall percentage score, between perceived challenge and overall percentage score, or between perceived immersion and overall percentage score. These findings are relevant for understanding videogame flow in videogames of varying degrees of challenge and in players of different expertise levels. Discussion on these findings highlights the purpose of this paper.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Science in Human Factors & Systems
Level thesis:degree_level
Thesis - Open Access
Discipline thesis:degree_discipline
Human Factors and Systems
Year
2013

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Gascon, Jolie G.

Subjects

dc:subject × 5

Identifiers

dc:identifier.*
Repository record dc:identifier
https://commons.erau.edu/edt/68
OAI identifier oai:identifier
oai:commons.erau.edu:edt-1067

Chain of custody

source
Harvested from
Embry Riddle Aeronautical University
Base URL
commons.erau.edu/do/oai/
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Gascon, Jolie G.. Investigation of Videogame Flow: Effects of Expertise and Challenge. Thesis - Open Access thesis, 2013. https://commons.erau.edu/edt/68