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Edith Cowan University, Research Online, Perth, Western Australia

Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games

Abstract

dc:description

This thesis takes the position that traditional theories of "realism" and "identification" misrepresent the relationships between players and videogames, and that a cross·disciplinary approach is needed. It uses Ed Tan's (1997) and Torben Grodal's (1997) analyses of narrative, cognition, and emotion in film as a basis for interrogating existing research on, and providing a working model of, video gameplay. It develops this model through an extended account of Squaresoft's adventure role-playing game Final Fantasy X (FFX) (2001), whose hybrid narrative and game macrostructures foreground many of the problems associated with video games. The chapters respectively address; existing research on video games; how perceptual qualities of the interface determine the reality status of gameplay; how narrative and game codes regulate or retard interest; FFX's henneneutic coding of reality; the dual narrative and game coding of video game characters; the uses and limits of the psychoanalytic concept of identification when analysing video games; how gameplay promotes empathetic emotions towards characters; how players develop empathetic emotions towards themselves; and how the disjunctive quality of play may have un existential quality.

Degree

thesis:*
Grantor dc:publisher
Edith Cowan University, Research Online, Perth, Western Australia
Year dc:date
2005

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Spoors, Glen R.

Subjects

dc:subject × 5

Identifiers

dc:identifier.*
Repository record dc:identifier
https://ro.ecu.edu.au/theses/619
OAI identifier oai:identifier
oai:ro.ecu.edu.au:theses-1620

Chain of custody

source
Harvested from
Edith Cowan University
Base URL
ro.ecu.edu.au/do/oai/
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Spoors, Glen R.. Meaning and emotion in Squaresoft's Final Fantasy X: Re-theorising realism and identification in video games. Edith Cowan University, Research Online, Perth, Western Australia, 2005. https://ro.ecu.edu.au/theses/619