{"id":{"repo_id":"eastern-wash","oai_identifier":"oai:dc.ewu.edu:theses-1353"},"canonical_url":"https://search.dev.ndltd.org/etd/eastern-wash/oai:dc.ewu.edu:theses-1353","repository":{"repo_id":"eastern-wash","name":"Eastern Washington University","base_url":"https://dc.ewu.edu/do/oai/"},"display":{"title":"Games for vocabulary enrichment: teaching multilingual writers at the college level","abstract":"<p>\"This study explores the effectiveness of the game activity, Taboo, to teach ESL vocabulary in a college-level EAP course. It is mixed-methods research, including qualitative data in the form of student journals and quantitative data in the form of student assessments. It is also action research that reflects a novice teacher's experience of adapting a game activity to make it more effective for learning academic vocabulary. The study is centered on the voices of student writers who experienced the game in their classroom and wrote about the experience in journals. A comparative quantitative assessment measured students' learning outcomes on the final exam vocabulary section that included words from the Taboo game and words taught but not included in the game. Findings suggest that the vocabulary game, Taboo, could be a useful activity to include in a college-level course for multilingual writers because students performed well on the final exam and stated that they enjoyed the three game sessions offered in class to prepare for the final exam\"--Leaf iv.</p>","abstract_html":"&lt;p&gt;&quot;This study explores the effectiveness of the game activity, Taboo, to teach ESL vocabulary in a college-level EAP course. It is mixed-methods research, including qualitative data in the form of student journals and quantitative data in the form of student assessments. It is also action research that reflects a novice teacher&#x27;s experience of adapting a game activity to make it more effective for learning academic vocabulary. The study is centered on the voices of student writers who experienced the game in their classroom and wrote about the experience in journals. A comparative quantitative assessment measured students&#x27; learning outcomes on the final exam vocabulary section that included words from the Taboo game and words taught but not included in the game. Findings suggest that the vocabulary game, Taboo, could be a useful activity to include in a college-level course for multilingual writers because students performed well on the final exam and stated that they enjoyed the three game sessions offered in class to prepare for the final exam&quot;--Leaf iv.&lt;/p&gt;","abstract_has_math":false,"creators":["Hawkins, Jennifer"],"institution":null,"degree_name":"Master of Arts (MA) in English: Teaching English as a Second Language","degree_level":"Thesis","degree_discipline":"English","degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2016,"date_issued":"2016-01-01T08:00:00Z","date_published":"2016-01-01T08:00:00Z","updated_at":"2026-07-24T02:13:35Z","subjects":["Case studies","Games","English language--Study and teaching (Higher)--Foreign speakers--Case studies","English language--Composition and exercises--Study and teaching (Higher)--Washington (State)--Cheney","English language--Study and teaching (Higher)--Foreign speakers--Games","Educational games","Action research in education--Washington (State)--Cheney","Action research in education","English language--Composition and exercises--Study and teaching (Higher)","English language--Study and teaching (Higher)--Foreign speakers","Bilingual, Multilingual, and Multicultural Education","Other Education"],"languages":[],"rights":["Access is available to all users"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://dc.ewu.edu/theses/353","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Hawkins, Jennifer"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"thesis:degree_discipline","label":"Discipline","values":["English"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Arts (MA) in English: Teaching English as a Second Language"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Case studies","Games","English language--Study and teaching (Higher)--Foreign speakers--Case studies","English language--Composition and exercises--Study and teaching (Higher)--Washington (State)--Cheney","English language--Study and teaching (Higher)--Foreign speakers--Games","Educational games","Action research in education--Washington (State)--Cheney","Action research in education","English language--Composition and exercises--Study and teaching (Higher)","English language--Study and teaching (Higher)--Foreign speakers","Bilingual, Multilingual, and Multicultural Education","Other Education"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["Access is available to all users"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://dc.ewu.edu/theses/353"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>\"This study explores the effectiveness of the game activity, Taboo, to teach ESL vocabulary in a college-level EAP course. It is mixed-methods research, including qualitative data in the form of student journals and quantitative data in the form of student assessments. It is also action research that reflects a novice teacher's experience of adapting a game activity to make it more effective for learning academic vocabulary. The study is centered on the voices of student writers who experienced the game in their classroom and wrote about the experience in journals. A comparative quantitative assessment measured students' learning outcomes on the final exam vocabulary section that included words from the Taboo game and words taught but not included in the game. Findings suggest that the vocabulary game, Taboo, could be a useful activity to include in a college-level course for multilingual writers because students performed well on the final exam and stated that they enjoyed the three game sessions offered in class to prepare for the final exam\"--Leaf iv.</p>"]},{"key":"dc:title","label":"Title","values":["Games for vocabulary enrichment: teaching multilingual writers at the college level"]}]}],"canonical_facts":{"dc:creator":["Hawkins, Jennifer"],"dc:description.abstract":["<p>\"This study explores the effectiveness of the game activity, Taboo, to teach ESL vocabulary in a college-level EAP course. It is mixed-methods research, including qualitative data in the form of student journals and quantitative data in the form of student assessments. It is also action research that reflects a novice teacher's experience of adapting a game activity to make it more effective for learning academic vocabulary. The study is centered on the voices of student writers who experienced the game in their classroom and wrote about the experience in journals. A comparative quantitative assessment measured students' learning outcomes on the final exam vocabulary section that included words from the Taboo game and words taught but not included in the game. Findings suggest that the vocabulary game, Taboo, could be a useful activity to include in a college-level course for multilingual writers because students performed well on the final exam and stated that they enjoyed the three game sessions offered in class to prepare for the final exam\"--Leaf iv.</p>"],"dc:identifier":["https://dc.ewu.edu/theses/353"],"dc:rights":["Access is available to all users"],"dc:subject":["Case studies","Games","English language--Study and teaching (Higher)--Foreign speakers--Case studies","English language--Composition and exercises--Study and teaching (Higher)--Washington (State)--Cheney","English language--Study and teaching (Higher)--Foreign speakers--Games","Educational games","Action research in education--Washington (State)--Cheney","Action research in education","English language--Composition and exercises--Study and teaching (Higher)","English language--Study and teaching (Higher)--Foreign speakers","Bilingual, Multilingual, and Multicultural Education","Other Education"],"dc:title":["Games for vocabulary enrichment: teaching multilingual writers at the college level"],"thesis:degree_discipline":["English"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["Master of Arts (MA) in English: Teaching English as a Second Language"]},"updated_at":"2026-07-24T02:13:35Z"}