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University of East Anglia

Experimental Approaches to the Composition of Interactive Video Game Music

Abstract

dc:description.abstract

This project explores experimental approaches and strategies to the composition of interactive music for the medium of video games. Whilst music in video games has not enjoyed the technological progress that other aspects of the software have received, budgets expand and incomes from releases grow. Music is now arguably less interactive than it was in the 1990’s, and whilst graphics occupy large amounts of resources and development time, audio does not garner the same attention. This portfolio develops strategies and audio engines, creating music using the techniques of aleatoric composition, real-time remixing of existing work, and generative synthesisers. The project created music for three ‘open-form’ games : an example of the racing genre (Kart Racing Pro); an arena-based first-person shooter (Counter-Strike : Source); and a real-time strategy title (0 A.D.). These games represent a cross-section of ‘sandbox’- type games on the market, as well as all being examples of games with open-ended or open-source code.

Degree

thesis:*
Name dc:type.qualificationname
other
Level dc:type.qualificationlevel
masters
Grantor dc:publisher.institution
University of East Anglia
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Rayman, Josh

Rights

Language dc:language
en

Chain of custody

source
Harvested from
University of East Anglia
Base URL
ueaeprints.uea.ac.uk/cgi/oai2
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Rayman, Josh. Experimental Approaches to the Composition of Interactive Video Game Music. masters thesis, University of East Anglia, 2014.