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Duquesne

Video Games, Influence, and Identification: The Perpetuation of Culture Through Digital Worlds

Abstract

dc:description.abstract

<p>Video games, through their widespread popularity and appeal, transmit meaningful ideas, beliefs, and attitudes via the use of digital worlds, narratives, characters, and play. Play has always held a key role in human life, but the video game medium accentuates and accelerates the reach and impact of play on human users. Jacques Ellul’s philosophy of social propaganda and Kenneth Burke’s rhetorical theory each offer important implications to the persuasiveness of video games; however, when placed in conversation with one another, the union of Ellul and Burke leads to a more complete understanding of how video games have such an effect and what can be done when complications are found. That video games are influential is not troubling, but it is worth exploring the ways in which video games are changing players’ actions, attitudes, and ideals through covert persuasion. Video games have the capacity and potency to transmit and instill prejudicial attitudes in players through covert persuasion, and these attitudes can lead to destructive actions. Many groups suffer from stereotypical depictions in video games, but one particular group under threat from the video game industry in the current political climate of the United States are Hispanic and Latino populations and cultures. If video games have the power to spread prejudice, then they also have the power to correct those problematic attitudes.</p>

Degree

thesis:*
Name thesis:degree_name
PhD
Level thesis:degree_level
Immediate Access
Discipline thesis:degree_discipline
Communication and Rhetorical Studies
Year dc:date.available
2019

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Zwier, Steven
Contributors dc:contributor
  • Richard H. Thames
  • Anthony M. Wachs
  • Erik Garrett

Subjects

dc:subject × 6

Rights

Language dc:language
English

Identifiers

dc:identifier.*
Repository record dc:identifier
https://dsc.duq.edu/etd/1778
OAI identifier oai:identifier
oai:dsc.duq.edu:etd-2788

Chain of custody

source
Harvested from
Duquesne
Base URL
dsc.duq.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Zwier, Steven. Video Games, Influence, and Identification: The Perpetuation of Culture Through Digital Worlds. Immediate Access thesis, 2019. https://dsc.duq.edu/etd/1778