{"id":{"repo_id":"duke","oai_identifier":"oai:dukespace.lib.duke.edu:10161/23014"},"canonical_url":"https://search.dev.ndltd.org/etd/duke/oai:dukespace.lib.duke.edu:10161/23014","repository":{"repo_id":"duke","name":"Duke University","base_url":"https://dukespace.lib.duke.edu/server/oai/request"},"display":{"title":"New Directions in Bandit Learning: Singularities and Random Walk Feedback","abstract":"<p>My thesis focuses new directions in bandit learning problems. In Chapter 1, I give an overview of the bandit learning literature, which lays the discussion framework for studies in Chapters 2 and 3. In Chapter 2, I study bandit learning problem in metric measure spaces. I start with multi-armed bandit problem with Lipschitz reward, and propose a practical algorithm that can utilize greedy tree training methods and adapts to the landscape of the reward function. In particular, the study provides a Bayesian perspective to this problem. Also, I study bandit learning for Bounded Mean Oscillation (BMO) functions, where the goal is to ``maximize'' a function that may go to infinity in parts of the space. For an unknown BMO function, I will present algorithms that efficiently finds regions with high function values. To handle possible singularities and unboundedness in BMO functions, I will introduce the new notion of $\\delta$-regret -- the difference between the function values along the trajectory and a point that is optimal after removing a $\\delta$-sized portion of the space. I will show that my algorithm has $ \\mathcal{O} \\left( \\frac{\\kappa \\log T}{T} \\right) $ average $T$-step $\\delta$-regret, where $ \\kappa $ depends on $\\delta$ and adapts to the landscape of the underlying reward function. In Chapter 3, I will study bandit learning with random walk trajectories as feedback. In domains including online advertisement and social networks, user behaviors can be modeled as a random walk over a network. To this end, we study a novel bandit learning problem, where each arm is the starting node of a random walk in a network and the reward is the length of the walk. We provide a comprehensive understanding of this formulation by studying both the stochastic and the adversarial setting. In the stochastic setting, we observe that, there exists a difficult problem instance on which the following two seemingly conflicting facts simultaneously hold: 1. No algorithm can achieve a regret bound independent of problem intrinsics information theoretically; and 2. There exists an algorithm whose performance is independent of problem intrinsics in terms of tail of mistakes. This reveals an intriguing phenomenon in general semi-bandit feedback learning problems. In the adversarial setting, we establish novel algorithms that achieve regret bound of order $\\widetilde{\\mathcal{O}} \\left( \\sqrt{ \\kappa T}\\right) $, where $\\kappa$ is a constant that depends on the structure of the graph, instead of number of arms (nodes). This bounds significantly improves regular bandit algorithms, whose complexity depends on number of arms (nodes). </p>","abstract_html":"&lt;p&gt;My thesis focuses new directions in bandit learning problems. In Chapter 1, I give an overview of the bandit learning literature, which lays the discussion framework for studies in Chapters 2 and 3. In Chapter 2, I study bandit learning problem in metric measure spaces. I start with multi-armed bandit problem with Lipschitz reward, and propose a practical algorithm that can utilize greedy tree training methods and adapts to the landscape of the reward function. In particular, the study provides a Bayesian perspective to this problem. Also, I study bandit learning for Bounded Mean Oscillation (BMO) functions, where the goal is to ``maximize&#x27;&#x27; a function that may go to infinity in parts of the space. For an unknown BMO function, I will present algorithms that efficiently finds regions with high function values. To handle possible singularities and unboundedness in BMO functions, I will introduce the new notion of <span class=\"etd-inline-math\">&delta;</span>-regret -- the difference between the function values along the trajectory and a point that is optimal after removing a <span class=\"etd-inline-math\">&delta;</span>-sized portion of the space. I will show that my algorithm has $ \\mathcal{O} \\left( \\frac{\\kappa \\log T}{T} \\right) $ average $T$-step <span class=\"etd-inline-math\">&delta;</span>-regret, where $ \\kappa $ depends on <span class=\"etd-inline-math\">&delta;</span> and adapts to the landscape of the underlying reward function. In Chapter 3, I will study bandit learning with random walk trajectories as feedback. In domains including online advertisement and social networks, user behaviors can be modeled as a random walk over a network. To this end, we study a novel bandit learning problem, where each arm is the starting node of a random walk in a network and the reward is the length of the walk. We provide a comprehensive understanding of this formulation by studying both the stochastic and the adversarial setting. In the stochastic setting, we observe that, there exists a difficult problem instance on which the following two seemingly conflicting facts simultaneously hold: 1. No algorithm can achieve a regret bound independent of problem intrinsics information theoretically; and 2. There exists an algorithm whose performance is independent of problem intrinsics in terms of tail of mistakes. This reveals an intriguing phenomenon in general semi-bandit feedback learning problems. In the adversarial setting, we establish novel algorithms that achieve regret bound of order $\\widetilde{\\mathcal{O}} \\left( \\sqrt{ \\kappa T}\\right) $, where $\\kappa$ is a constant that depends on the structure of the graph, instead of number of arms (nodes). This bounds significantly improves regular bandit algorithms, whose complexity depends on number of arms (nodes). &lt;/p&gt;","abstract_has_math":true,"creators":["Wang, Tianyu"],"institution":null,"degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Rudin, Cynthia"],"committee_chairs":[],"committee_members":[],"year":2021,"date_issued":"2021","date_published":"2021","updated_at":"2026-07-24T02:07:10Z","subjects":["Computer science","decision science","machine learning","multi-armed bandits"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/10161/23014","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Rudin, Cynthia"]},{"key":"dc:creator","label":"Author","values":["Wang, Tianyu"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2021-05-19T18:08:03Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2021-05-19T18:08:03Z"]},{"key":"dc:date.issued","label":"Date","values":["2021"]},{"key":"dc:type","label":"Dc Type","values":["Dissertation"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Computer science","decision science","machine learning","multi-armed bandits"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://hdl.handle.net/10161/23014"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>My thesis focuses new directions in bandit learning problems. In Chapter 1, I give an overview of the bandit learning literature, which lays the discussion framework for studies in Chapters 2 and 3. In Chapter 2, I study bandit learning problem in metric measure spaces. I start with multi-armed bandit problem with Lipschitz reward, and propose a practical algorithm that can utilize greedy tree training methods and adapts to the landscape of the reward function. In particular, the study provides a Bayesian perspective to this problem. Also, I study bandit learning for Bounded Mean Oscillation (BMO) functions, where the goal is to ``maximize'' a function that may go to infinity in parts of the space. For an unknown BMO function, I will present algorithms that efficiently finds regions with high function values. To handle possible singularities and unboundedness in BMO functions, I will introduce the new notion of $\\delta$-regret -- the difference between the function values along the trajectory and a point that is optimal after removing a $\\delta$-sized portion of the space. I will show that my algorithm has $ \\mathcal{O} \\left( \\frac{\\kappa \\log T}{T} \\right) $ average $T$-step $\\delta$-regret, where $ \\kappa $ depends on $\\delta$ and adapts to the landscape of the underlying reward function. In Chapter 3, I will study bandit learning with random walk trajectories as feedback. In domains including online advertisement and social networks, user behaviors can be modeled as a random walk over a network. To this end, we study a novel bandit learning problem, where each arm is the starting node of a random walk in a network and the reward is the length of the walk. We provide a comprehensive understanding of this formulation by studying both the stochastic and the adversarial setting. In the stochastic setting, we observe that, there exists a difficult problem instance on which the following two seemingly conflicting facts simultaneously hold: 1. No algorithm can achieve a regret bound independent of problem intrinsics information theoretically; and 2. There exists an algorithm whose performance is independent of problem intrinsics in terms of tail of mistakes. This reveals an intriguing phenomenon in general semi-bandit feedback learning problems. In the adversarial setting, we establish novel algorithms that achieve regret bound of order $\\widetilde{\\mathcal{O}} \\left( \\sqrt{ \\kappa T}\\right) $, where $\\kappa$ is a constant that depends on the structure of the graph, instead of number of arms (nodes). This bounds significantly improves regular bandit algorithms, whose complexity depends on number of arms (nodes). </p>"]},{"key":"dc:title","label":"Title","values":["New Directions in Bandit Learning: Singularities and Random Walk Feedback"]}]}],"canonical_facts":{"dc:contributor.advisor":["Rudin, Cynthia"],"dc:creator":["Wang, Tianyu"],"dc:date.accessioned":["2021-05-19T18:08:03Z"],"dc:date.available":["2021-05-19T18:08:03Z"],"dc:date.issued":["2021"],"dc:description.abstract":["<p>My thesis focuses new directions in bandit learning problems. In Chapter 1, I give an overview of the bandit learning literature, which lays the discussion framework for studies in Chapters 2 and 3. In Chapter 2, I study bandit learning problem in metric measure spaces. I start with multi-armed bandit problem with Lipschitz reward, and propose a practical algorithm that can utilize greedy tree training methods and adapts to the landscape of the reward function. In particular, the study provides a Bayesian perspective to this problem. Also, I study bandit learning for Bounded Mean Oscillation (BMO) functions, where the goal is to ``maximize'' a function that may go to infinity in parts of the space. For an unknown BMO function, I will present algorithms that efficiently finds regions with high function values. To handle possible singularities and unboundedness in BMO functions, I will introduce the new notion of $\\delta$-regret -- the difference between the function values along the trajectory and a point that is optimal after removing a $\\delta$-sized portion of the space. I will show that my algorithm has $ \\mathcal{O} \\left( \\frac{\\kappa \\log T}{T} \\right) $ average $T$-step $\\delta$-regret, where $ \\kappa $ depends on $\\delta$ and adapts to the landscape of the underlying reward function. In Chapter 3, I will study bandit learning with random walk trajectories as feedback. In domains including online advertisement and social networks, user behaviors can be modeled as a random walk over a network. To this end, we study a novel bandit learning problem, where each arm is the starting node of a random walk in a network and the reward is the length of the walk. We provide a comprehensive understanding of this formulation by studying both the stochastic and the adversarial setting. In the stochastic setting, we observe that, there exists a difficult problem instance on which the following two seemingly conflicting facts simultaneously hold: 1. No algorithm can achieve a regret bound independent of problem intrinsics information theoretically; and 2. There exists an algorithm whose performance is independent of problem intrinsics in terms of tail of mistakes. This reveals an intriguing phenomenon in general semi-bandit feedback learning problems. In the adversarial setting, we establish novel algorithms that achieve regret bound of order $\\widetilde{\\mathcal{O}} \\left( \\sqrt{ \\kappa T}\\right) $, where $\\kappa$ is a constant that depends on the structure of the graph, instead of number of arms (nodes). This bounds significantly improves regular bandit algorithms, whose complexity depends on number of arms (nodes). </p>"],"dc:identifier.uri":["https://hdl.handle.net/10161/23014"],"dc:subject":["Computer science","decision science","machine learning","multi-armed bandits"],"dc:title":["New Directions in Bandit Learning: Singularities and Random Walk Feedback"],"dc:type":["Dissertation"]},"updated_at":"2026-07-24T02:07:10Z"}