Back to results

Dominican University of California

Adaptive Video Gaming in the Classroom

Abstract

dc:description.abstract

<p><strong>Background: </strong>Limited resources exist to support adaptive gaming in school programming using Microsoft® Xbox Adaptive Controller for children. On the other hand, there is abundant evidence supporting motor, cognitive, and social benefits to gaming in rehabilitation.</p> <p><strong>Objectives: </strong>The goal of this program development project was to create a <em>virtual gaming toolkit</em> to support the interdisciplinary team’s use of adaptive gaming during school programming.</p> <p><strong>Methods: </strong>Through our needs assessment and collaboration with our community partner, we discussed the parent and caregiver need for guidance in order to use the Microsoft® Xbox Adaptive Controller and facilitate gameplay with peers. Through an extensive review of the literature and in-depth activity analysis of the gaming console and games, we developed a resource website containing: informative game sheets, visual overlays, links to relevant California Common Core State Standards, and instructional videos.</p> <p><strong>Results:</strong> An in-depth survey was developed as part of the website. Ten surveyors analyzed the gaming toolkit had positive attitudes towards the content and the relation to the school criteria.</p> <p><strong>Conclusion: </strong>Literature identifies video games as a way to improve a child's motor, cognitive, and social skills. However, no research demonstrates the Microsoft® Xbox Adaptive Controller’s role in-school programming. We designed a <em>virtual gaming toolkit</em> to promote the use of the controller so it can be used by the interprofessional team.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Science in Occupational Therapy
Level thesis:degree_level
Capstone Project
Discipline thesis:degree_discipline
Occupational Therapy
Year dc:date.available
2021

Author and committee

dc:creator, dc:contributor.*
Authors dc:creator
  • Ferrell, Lauren
  • Recinto, Daniela Mari
  • Finck-Fugazi, Desarae
  • Manalang, Christine Angela
  • von Kaenel, Noémie
Contributors dc:contributor
  • Laura Greiss Hess, PhD, OTR/L

Subjects

dc:subject × 10

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:scholar.dominican.edu:occupational-therapy-capstone-projects-1027

Chain of custody

source
Harvested from
Dominican University of California
Base URL
scholar.dominican.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Ferrell, Lauren; Recinto, Daniela Mari; Finck-Fugazi, Desarae; Manalang, Christine Angela; von Kaenel, Noémie. Adaptive Video Gaming in the Classroom. Capstone Project thesis, 2021. https://scholar.dominican.edu/occupational-therapy-capstone-projects/25