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DePaul University

The story of a video game: reading the Assassin's Creed universe

Abstract

dc:description.abstract

<p>In the digital age, fictional narratives worthy of serious analysis are no longer confined to print. In recent years, video games have come under the eye of scholars from many fields. What can video games offer? How do they change the hature of fictional narrative? And how can we study them with a critical eye? The "Assassin’s Creed" universe is an ideal case study for analyzing the fictional worlds video games create using narrative. The "Assassin's Creed" narrative is composed of two parts: a present day narrative and a memory narrative set in a stylized historical past. The present day narrative accesses the memory narrative in a similar way that a player accesses the video game narrative. In addition to mirroring the gaming experience, the "Assassin's Creed" narrative had become a fictional world that has extended to other media. These are not just recreations of the story presented in the games, but new narratives that live within the "same" fictional universe.</p>

Degree

thesis:*
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
English
Year dc:date.available
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Diaz, Karina

Subjects

dc:subject × 5

Identifiers

dc:identifier.*
Repository record dc:identifier
https://via.library.depaul.edu/etd/210
OAI identifier oai:identifier
oai:via.library.depaul.edu:etd-1221

Chain of custody

source
Harvested from
DePaul University
Base URL
via.library.depaul.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Diaz, Karina. The story of a video game: reading the Assassin's Creed universe. Thesis thesis, 2016. https://via.library.depaul.edu/etd/210