Abstract
dc:description.abstract<p>In the digital age, fictional narratives worthy of serious analysis are no longer confined to print. In recent years, video games have come under the eye of scholars from many fields. What can video games offer? How do they change the hature of fictional narrative? And how can we study them with a critical eye? The "Assassin’s Creed" universe is an ideal case study for analyzing the fictional worlds video games create using narrative. The "Assassin's Creed" narrative is composed of two parts: a present day narrative and a memory narrative set in a stylized historical past. The present day narrative accesses the memory narrative in a similar way that a player accesses the video game narrative. In addition to mirroring the gaming experience, the "Assassin's Creed" narrative had become a fictional world that has extended to other media. These are not just recreations of the story presented in the games, but new narratives that live within the "same" fictional universe.</p>
Degree
thesis:*- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- English
- Year dc:date.available
- 2016
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Diaz, Karina
Subjects
dc:subject × 5Identifiers
dc:identifier.*- Repository record dc:identifier
- https://via.library.depaul.edu/etd/210
- OAI identifier oai:identifier
- oai:via.library.depaul.edu:etd-1221