University of Debrecen
Constructing three-dimensional virtual spaces with the application of artificial intelligence
Abstract
dc:description.abstractThis thesis examines the practical viability of generative Artificial Intelligence for producing VR-oriented 3D assets intended for cultural heritage visualization. It evaluates a five-stage workflow combining text-to-image generation, image-to-3D reconstruction using Tencent Hunyuan3D 2.0, and manual optimization in Blender. The workflow was applied to architectural and sculptural landmarks to test rendering performance on a Meta Quest 3 headset. Results indicate that while AI accelerates rapid ideation and initial mesh generation, substantial manual retopology and optimization remain critical bottlenecks. The study concludes that AI serves as a valuable assistive tool in the creative pipeline but does not yet replace expert manual workflows or measured heritage digitization.
Degree
thesis:*- Department dc:contributor.department
- DE--Informatikai Kar
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Alasali, Zaid Nader Abdel Mon'em
- Advisor dc:contributor.advisor
-
- Gilányi, Attila László
Subjects
dc:subject × 3Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/2437/413240
- OAI identifier oai:identifier
- oai:dea.lib.unideb.hu:2437/413240