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University of Debrecen

Constructing three-dimensional virtual spaces with the application of artificial intelligence

Abstract

dc:description.abstract

This thesis examines the practical viability of generative Artificial Intelligence for producing VR-oriented 3D assets intended for cultural heritage visualization. It evaluates a five-stage workflow combining text-to-image generation, image-to-3D reconstruction using Tencent Hunyuan3D 2.0, and manual optimization in Blender. The workflow was applied to architectural and sculptural landmarks to test rendering performance on a Meta Quest 3 headset. Results indicate that while AI accelerates rapid ideation and initial mesh generation, substantial manual retopology and optimization remain critical bottlenecks. The study concludes that AI serves as a valuable assistive tool in the creative pipeline but does not yet replace expert manual workflows or measured heritage digitization.

Degree

thesis:*
Department dc:contributor.department
DE--Informatikai Kar

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Alasali, Zaid Nader Abdel Mon'em
Advisor dc:contributor.advisor
  • Gilányi, Attila László

Subjects

dc:subject × 3

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/2437/413240
OAI identifier oai:identifier
oai:dea.lib.unideb.hu:2437/413240

Chain of custody

source
Harvested from
University of Debrecen
Base URL
dea.lib.unideb.hu/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Alasali, Zaid Nader Abdel Mon'em. Constructing three-dimensional virtual spaces with the application of artificial intelligence. https://hdl.handle.net/2437/413240