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Dublin City University

The role of computer mediated environment and simulations in mediating consumers' personal and domestic life-worlds

Abstract

dc:description.abstract

This thesis examines the impacts of consumption of simulations. Using ethnographic methods, it explores how Irish consumers are using simulated products in lieu of the real and tangible, and how consumption of these simulations impact on their lifeworlds. Drawing heavily upon Jean Baudrillard’s conceptions of simulacra and hyperreality, it argues that consumers adapt to the differences between simulated and real worlds, by accepting the replacement of tangibles by simulations, and by aiming to situate their selves seamlessly between these two worlds. It further argues that within consumers’ lives cyberspace manifests itself as a field of tensions and discourses of power, and that consumers feel that mastery of this ethereal domain empowers them. It finds that consumers use cyberspace as a place to create lived experience narratives, and that these narratives become an important component of their life-worlds.

Degree

thesis:*
Name dc:type.qualificationname
phd
Level dc:type.qualificationlevel
doctoral
Grantor dc:publisher.institution
Dublin City University
Year dc:date.issued
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Siddiqui, Shakeel

Subjects

dc:subject × 1

Rights

Language dc:language
en

Chain of custody

source
Harvested from
Dublin City University
Base URL
doras.dcu.ie/cgi/oai2
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Siddiqui, Shakeel. The role of computer mediated environment and simulations in mediating consumers' personal and domestic life-worlds. doctoral thesis, Dublin City University, 2008.