{"id":{"repo_id":"csusb","oai_identifier":"oai:scholarworks.lib.csusb.edu:etd-1301"},"canonical_url":"https://search.dev.ndltd.org/etd/csusb/oai:scholarworks.lib.csusb.edu:etd-1301","repository":{"repo_id":"csusb","name":"CSUniversity San Bernardino","base_url":"https://scholarworks.lib.csusb.edu/do/oai/"},"display":{"title":"CLOTH - MODELING, DEFORMATION, AND SIMULATION","abstract":"<p>This project presents the concepts of modeling cloth objects with different materials by using parameters such as mass, stiffness, and damping. This project also introduces deformation and simulation methods to present the movement and interaction of cloth objects. The implementation is developed using C++ for fast processing but the visualization is done by Maya, which is a professional 3D modeling and animation tool.</p>","abstract_html":"&lt;p&gt;This project presents the concepts of modeling cloth objects with different materials by using parameters such as mass, stiffness, and damping. This project also introduces deformation and simulation methods to present the movement and interaction of cloth objects. The implementation is developed using C++ for fast processing but the visualization is done by Maya, which is a professional 3D modeling and animation tool.&lt;/p&gt;","abstract_has_math":false,"creators":["Ho, Thanh"],"institution":null,"degree_name":"Master of Science in Computer Science","degree_level":"Project","degree_discipline":"School of Computer Science and Engineering","degree_department":null,"school":null,"contributors":["Turner, David"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2016,"date_issued":"2016-03-01T08:00:00Z","date_published":"2016-03-01T08:00:00Z","updated_at":"2026-07-24T01:52:53Z","subjects":["cloth","modeling","deformation","simulation","Graphics and Human Computer Interfaces"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://scholarworks.lib.csusb.edu/etd/270","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Turner, David"]},{"key":"dc:creator","label":"Author","values":["Ho, Thanh"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2016-02-23T08:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["School of Computer Science and Engineering"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Project"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science in Computer Science"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["cloth","modeling","deformation","simulation","Graphics and Human Computer Interfaces"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://scholarworks.lib.csusb.edu/etd/270"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>This project presents the concepts of modeling cloth objects with different materials by using parameters such as mass, stiffness, and damping. This project also introduces deformation and simulation methods to present the movement and interaction of cloth objects. The implementation is developed using C++ for fast processing but the visualization is done by Maya, which is a professional 3D modeling and animation tool.</p>"]},{"key":"dc:title","label":"Title","values":["CLOTH - MODELING, DEFORMATION, AND SIMULATION"]}]}],"canonical_facts":{"dc:contributor":["Turner, David"],"dc:creator":["Ho, Thanh"],"dc:date.available":["2016-02-23T08:00:00Z"],"dc:description.abstract":["<p>This project presents the concepts of modeling cloth objects with different materials by using parameters such as mass, stiffness, and damping. This project also introduces deformation and simulation methods to present the movement and interaction of cloth objects. The implementation is developed using C++ for fast processing but the visualization is done by Maya, which is a professional 3D modeling and animation tool.</p>"],"dc:identifier":["https://scholarworks.lib.csusb.edu/etd/270"],"dc:subject":["cloth","modeling","deformation","simulation","Graphics and Human Computer Interfaces"],"dc:title":["CLOTH - MODELING, DEFORMATION, AND SIMULATION"],"thesis:degree_discipline":["School of Computer Science and Engineering"],"thesis:degree_level":["Project"],"thesis:degree_name":["Master of Science in Computer Science"]},"updated_at":"2026-07-24T01:52:53Z"}