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Columbus State University

Gamification: Game-based Learning / Serious Games and 21st Century Soft Skill Development in Nursing Education

Abstract

dc:description.abstract

<p>This study examined the development of 21st century skills through gamification, game-based learning (GBL), and serious games in nursing education in institutions of higher education in the United States. This paper reviews the history of gamification in nursing pedagogy through three domains of research. It includes an overview of research related to the development and implementation of gamification, GBL, and serious games in nursing education as well as the impact on the development of 21st century skills in digital natives. The focus was on the historical literature related to gamification, GBL, and serious games at institutions of higher education in nursing education to identify and analysis occurrences of 21st century skill development in historical research. Results were obtained through qualitative content analysis through the MAXQAD qualitative software program. Overall, the findings supported the use of gamification, GBL, and serious games in nursing education contributed to the development of 21st century skills among nursing students at institutions of higher education in the United States.</p>

Degree

thesis:*
Name thesis:degree_name
Doctor of Education
Level thesis:degree_level
Dissertation
Discipline thesis:degree_discipline
Counseling, Foundations & Leadership
Year dc:date.available
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Adams, Stephanie Marie
Contributors dc:contributor
  • Dr. Robert Waller
  • Dr. Sridhar Sitharaman
  • Dr. Aaron Reese

Subjects

dc:subject × 9

Rights

Language dc:language
English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:csuepress.columbusstate.edu:theses_dissertations-1491

Chain of custody

source
Harvested from
Columbus State University
Base URL
csuepress.columbusstate.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Adams, Stephanie Marie. Gamification: Game-based Learning / Serious Games and 21st Century Soft Skill Development in Nursing Education. Dissertation thesis, 2023. https://csuepress.columbusstate.edu/theses_dissertations/494