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Columbus State University

Finding Home: Creating a Video Game Soundtrack

Abstract

dc:description.abstract

<p>The purpose of this lecture recital was to reflect on the characteristics of video game music, how those characteristics were shaped through technological advancements in the industry, and how to apply them to composition. Due to the limitations of early video game technology and memory space, video game composers were extremely limited. Composers worked through these limitations by composing with limited range and timbres, looping, and extensive use of ostinato. Even though modern day composers are not faced with this challenge, many still rely heavily on these techniques as they have become iconic of video game music. Video game composers are further limited by having to match their music to someone else’s story and ideas. For this project, I simulated the experience of creating a soundtrack for a video game by collaborating with Noelani Wood, a local artist, and consulting with Dr. Ogburn, the composition professor at Columbus State University.</p>

Degree

thesis:*
Name thesis:degree_name
Music Education - Instrumental Concentration
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Schwob School of Music
Year dc:date.available
2017

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Chase, Samantha
Contributors dc:contributor
  • Dr. James Ogburn
  • Dr. Susan Tomkiewicz
  • Dr. Matthew McCabe

Subjects

dc:subject × 7

Rights

Language dc:language
English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:csuepress.columbusstate.edu:theses_dissertations-1281

Chain of custody

source
Harvested from
Columbus State University
Base URL
csuepress.columbusstate.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Chase, Samantha. Finding Home: Creating a Video Game Soundtrack. Thesis thesis, 2017. https://csuepress.columbusstate.edu/theses_dissertations/280