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Columbia University

Laptop Improvisation in a Multi-Dimensional Space

Abstract

dc:description

Using information theory as a foundation, this paper defines virtuosity in the context of laptop performance, outlines a number of challenges that face laptop performers and software designers, and provides solutions that have been implemented in the author's own software environment. A summary of the argument is that by creating a multi-dimensional environment of Sonic Vector Spaces (see page 17) and implementing a method for quickly traversing that environment, a performer is able to create enough information flow to achieve laptop virtuosity. At the same time, traversing this multi-dimensional environment produces a perceptible sonic language that can add structural signposts for the listener to latch on to in performance. Specifics of the author's personal approach to this problem, a software environment coded in SuperCollider, are then shared. Lastly, Mihà¡ly Csà­kszentmihà¡lyi's concept of flow psychology is applied to the three stages of creation in the laptop performance process - software design, patch design, and performance.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Pluta, Samuel Francis

Subjects

dc:subject × 3

Rights

Language dc:language
English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:academiccommons.columbia.edu:10.7916/D8S188KG

Chain of custody

source
Harvested from
Columbia University
Base URL
academiccommons.columbia.edu/oai
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Pluta, Samuel Francis. Laptop Improvisation in a Multi-Dimensional Space. 2012. https://doi.org/10.7916/D8S188KG