Back to results

Claremont Graduate University

Adding Mystery to the Table Games Department: A Strengths-Based Mystery Shopping Feedback Intervention for Casino Blackjack Dealers

Abstract

dc:description.abstract

<p>Mystery shopping is a form of participant observation in which the researcher poses as a customer, directly interacting with the team members being observed. It a unique performance metric in that it evaluates employees from the perspective of a customer, who is by nature a non-biased observer, and it is an alternative to the traditional performance review that is completed by a manager or agent of the company. The Mystery Shopping Professional Association (MSPA) estimated that $2 billion was spent in the mystery shopping industry in 2018, yet there is scant empirical evidence supporting that mystery shopping interventions result in a marked improvement on employees’ job performance. This study aimed to devise an effective mystery shopping training program for casino blackjack dealers, resulting in a measurable positive outcome for the organization. A positive mystery shopping feedback intervention was developed, focusing on the metrics of job performance, with the positive nature of Appreciative Inquiry served as a model for this intervention. Key concepts in the field of Positive Psychology, namely Fredrickson’s (2004) broaden and build, Dweck’s (2006) growth mindset, Seligman’s (2006) learned optimism, and Seligman and Peterson’s (2004) signature strengths were also considered in its creation. The positive mystery shopping feedback intervention was implemented in a Las Vegas casino (n=50) and assessed for efficacy utilizing measurements of hands dealt per hour at two occasions, spaced three months apart. Individual differences in job knowledge, intrinsic motivation, conscientiousness, and neuroticism were also analyzed. The results revealed no statistically significant increase in job performance across the intervention and control groups; however, the personality trait of conscientiousness was negatively associated with performance improvements at the post-measurement occasion. Though support was not found for the main hypotheses, an examination of the untimely environmental factors provided context for these shortcomings. The implications of this study and future directions for research are presented.</p>

Degree

thesis:*
Name thesis:degree_name
Psychology, PhD
Level thesis:degree_level
Restricted to Claremont Colleges Dissertation
Discipline thesis:degree_discipline
School of Social Science, Politics, and Evaluation
Year dc:date.available
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Smith, Meghan
Contributors dc:contributor
  • Stewart Donaldson
  • Stephen Gilliland
  • David Schwartz

Subjects

dc:subject × 1

Identifiers

dc:identifier.*
Repository record dc:identifier
https://scholarship.claremont.edu/cgu_etd/395
OAI identifier oai:identifier
oai:scholarship.claremont.edu:cgu_etd-1424

Chain of custody

source
Harvested from
Claremont Graduate University
Base URL
scholarship.claremont.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Smith, Meghan. Adding Mystery to the Table Games Department: A Strengths-Based Mystery Shopping Feedback Intervention for Casino Blackjack Dealers. Restricted to Claremont Colleges Dissertation thesis, 2022. https://scholarship.claremont.edu/cgu_etd/395