{"id":{"repo_id":"carleton","oai_identifier":"oai:carleton.scholaris.ca:20.500.14718/42173"},"canonical_url":"https://search.dev.ndltd.org/etd/carleton/oai:carleton.scholaris.ca:20.500.14718/42173","repository":{"repo_id":"carleton","name":"Carleton University","base_url":"https://carleton.scholaris.ca/server/oai/request"},"display":{"title":"Text Entry in Virtual Reality; Implementation of FLIK method and Text Entry Test-bed","abstract":"We present new testing software for text entry techniques. Text entry is the act of entering text via some interaction technique into a machine or monitor, common text entry techniques are the typical QWERTY keyboard, smartphone touch virtual keyboards, speech to text techniques, and others. The purpose of this text entry test-bed software is to provide a flexible and reusable experiment tool for text entry studies, in such a way to include studies from a variety of sources, more specifically to this thesis, from Virtual Reality text entry experiments. On top of the proposed text entry test-bed, we conduct two studies comparing different text entry techniques in virtual reality as a way of validating the text entry test-bed, as well as contributing the results of these studies to the pool of research related to text entry in virtual reality.","abstract_html":"We present new testing software for text entry techniques. Text entry is the act of entering text via some interaction technique into a machine or monitor, common text entry techniques are the typical QWERTY keyboard, smartphone touch virtual keyboards, speech to text techniques, and others. The purpose of this text entry test-bed software is to provide a flexible and reusable experiment tool for text entry studies, in such a way to include studies from a variety of sources, more specifically to this thesis, from Virtual Reality text entry experiments. On top of the proposed text entry test-bed, we conduct two studies comparing different text entry techniques in virtual reality as a way of validating the text entry test-bed, as well as contributing the results of these studies to the pool of research related to text entry in virtual reality.","abstract_has_math":false,"creators":["Soto, Eduardo Alberto"],"institution":"Carleton University","degree_name":"Master of Information Technology (M.I.T.)","degree_level":"Master&apos;s","degree_discipline":"Digital Media","degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2020,"date_issued":"2020","date_published":"2020","updated_at":"2026-07-24T01:34:41Z","subjects":[],"languages":["en"],"rights":["Copyright © 2020 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. 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Text entry is the act of entering text via some interaction technique into a machine or monitor, common text entry techniques are the typical QWERTY keyboard, smartphone touch virtual keyboards, speech to text techniques, and others. The purpose of this text entry test-bed software is to provide a flexible and reusable experiment tool for text entry studies, in such a way to include studies from a variety of sources, more specifically to this thesis, from Virtual Reality text entry experiments. On top of the proposed text entry test-bed, we conduct two studies comparing different text entry techniques in virtual reality as a way of validating the text entry test-bed, as well as contributing the results of these studies to the pool of research related to text entry in virtual reality."]},{"key":"dc:title","label":"Title","values":["Text Entry in Virtual Reality; Implementation of FLIK method and Text Entry Test-bed"]}]}],"canonical_facts":{"dc:creator":["Soto, Eduardo Alberto"],"dc:date.accessioned":["2025-04-08T20:32:51Z"],"dc:date.available":["2025-04-08T20:32:51Z"],"dc:date.issued":["2020"],"dc:description.abstract":["We present new testing software for text entry techniques. Text entry is the act of entering text via some interaction technique into a machine or monitor, common text entry techniques are the typical QWERTY keyboard, smartphone touch virtual keyboards, speech to text techniques, and others. The purpose of this text entry test-bed software is to provide a flexible and reusable experiment tool for text entry studies, in such a way to include studies from a variety of sources, more specifically to this thesis, from Virtual Reality text entry experiments. On top of the proposed text entry test-bed, we conduct two studies comparing different text entry techniques in virtual reality as a way of validating the text entry test-bed, as well as contributing the results of these studies to the pool of research related to text entry in virtual reality."],"dc:identifier.doi":["10.22215/etd/2020-14121"],"dc:identifier.uri":["https://hdl.handle.net/20.500.14718/42173"],"dc:language.iso":["en"],"dc:publisher":["Carleton University"],"dc:rights":["Copyright © 2020 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. 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