{"id":{"repo_id":"carleton","oai_identifier":"oai:carleton.scholaris.ca:20.500.14718/41994"},"canonical_url":"https://search.dev.ndltd.org/etd/carleton/oai:carleton.scholaris.ca:20.500.14718/41994","repository":{"repo_id":"carleton","name":"Carleton University","base_url":"https://carleton.scholaris.ca/server/oai/request"},"display":{"title":"The Superiority Effect of Virtual Reality on Prospective Memory","abstract":"Although failures of prospective memory have been linked to aviation accidents, prospective memory has not been integrated into pilot training or assessment. Virtual Reality (VR) offers ecologically robust flight environments for training and assessment of prospective memory, but the effects of VR, as compared to 2D displays, have yet to be studied. VR flight simulation is also an ideal environment for studying the detection of time- or event-based cues, which are key to triggering the prospective memory task. Participants (N=25, non-pilots) completed both time- and event-based prospective memory tasks along an automated route, with the percentage of completed tasks recorded. Participants were trained on the prospective memory cues in either VR or 2D but &quot;flew&quot; in both conditions: VR (head-mounted 3D device), and 2D (flat screen display). Results from repeated measures analysis of variance tests showed that performance was enhanced in VR only for time-based prospective memory tasks.","abstract_html":"Although failures of prospective memory have been linked to aviation accidents, prospective memory has not been integrated into pilot training or assessment. Virtual Reality (VR) offers ecologically robust flight environments for training and assessment of prospective memory, but the effects of VR, as compared to 2D displays, have yet to be studied. VR flight simulation is also an ideal environment for studying the detection of time- or event-based cues, which are key to triggering the prospective memory task. Participants (N=25, non-pilots) completed both time- and event-based prospective memory tasks along an automated route, with the percentage of completed tasks recorded. Participants were trained on the prospective memory cues in either VR or 2D but &amp;quot;flew&amp;quot; in both conditions: VR (head-mounted 3D device), and 2D (flat screen display). Results from repeated measures analysis of variance tests showed that performance was enhanced in VR only for time-based prospective memory tasks.","abstract_has_math":false,"creators":["Mirzaagha, Jinous"],"institution":"Carleton University","degree_name":"Master of Applied Science (M.App.Sc.)","degree_level":"Master&apos;s","degree_discipline":"Engineering, Human-Computer Interaction","degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2021,"date_issued":"2021","date_published":"2021","updated_at":"2026-07-24T01:34:22Z","subjects":[],"languages":["en"],"rights":["Copyright © 2021 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. Theses may only be shared by linking to Carleton University Institutional Repository and no part may be used without proper attribution to the author. 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VR flight simulation is also an ideal environment for studying the detection of time- or event-based cues, which are key to triggering the prospective memory task. Participants (N=25, non-pilots) completed both time- and event-based prospective memory tasks along an automated route, with the percentage of completed tasks recorded. Participants were trained on the prospective memory cues in either VR or 2D but &quot;flew&quot; in both conditions: VR (head-mounted 3D device), and 2D (flat screen display). Results from repeated measures analysis of variance tests showed that performance was enhanced in VR only for time-based prospective memory tasks."]},{"key":"dc:title","label":"Title","values":["The Superiority Effect of Virtual Reality on Prospective Memory"]}]}],"canonical_facts":{"dc:creator":["Mirzaagha, Jinous"],"dc:date.accessioned":["2025-04-08T20:29:23Z"],"dc:date.available":["2025-04-08T20:29:23Z"],"dc:date.issued":["2021"],"dc:description.abstract":["Although failures of prospective memory have been linked to aviation accidents, prospective memory has not been integrated into pilot training or assessment. Virtual Reality (VR) offers ecologically robust flight environments for training and assessment of prospective memory, but the effects of VR, as compared to 2D displays, have yet to be studied. VR flight simulation is also an ideal environment for studying the detection of time- or event-based cues, which are key to triggering the prospective memory task. Participants (N=25, non-pilots) completed both time- and event-based prospective memory tasks along an automated route, with the percentage of completed tasks recorded. Participants were trained on the prospective memory cues in either VR or 2D but &quot;flew&quot; in both conditions: VR (head-mounted 3D device), and 2D (flat screen display). Results from repeated measures analysis of variance tests showed that performance was enhanced in VR only for time-based prospective memory tasks."],"dc:identifier.doi":["10.22215/etd/2021-14360"],"dc:identifier.uri":["https://hdl.handle.net/20.500.14718/41994"],"dc:language.iso":["en"],"dc:publisher":["Carleton University"],"dc:rights":["Copyright © 2021 the author(s). Theses may be used for non-commercial research, educational, or related academic purposes only. Such uses include personal study, research, scholarship, and teaching. 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