Department of Computer Science
Fast galactic structure finding using graphics processing units
Abstract
dc:description.abstractCosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU.
Degree
thesis:*- Grantor dc:publisher.institution
- Department of Computer Science
- Year dc:date.issued
- 2014
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Wood, Daniel
- Advisors dc:contributor.advisor
-
- Marais, Patrick
- Faltenbacher, Andreas
Rights
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/11427/9201
- OAI identifier oai:identifier
- oai:open.uct.ac.za:11427/9201