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Department of Computer Science

Fast galactic structure finding using graphics processing units

Abstract

dc:description.abstract

Cosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Wood, Daniel
Advisors dc:contributor.advisor
  • Marais, Patrick
  • Faltenbacher, Andreas

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/9201
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/9201

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Wood, Daniel. Fast galactic structure finding using graphics processing units. Department of Computer Science, 2014. http://hdl.handle.net/11427/9201