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Department of Computer Science

Semiotic machines : software in discourse

Abstract

dc:description.abstract

This study develops new theoretical and methodological approaches to the study of software as a medium of communication. This study analyses voting software, educational software, search engines, and combat and narrative in digital games. In each case it investigates how proprietary software affords discourse, and suggests a way of characterising users’ experience of this discourse. These affordances constitute the rules of communication, or ‘rules of speaking’, ‘rules of seeing’, and ‘writing-rights’ which proprietary software makes available to users, situating them within specific power-relations in the process.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Walton, Marion
Advisors dc:contributor.advisor
  • Marsden, Gary
  • Burn, Andrew

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/6370
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/6370

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Walton, Marion. Semiotic machines : software in discourse. Department of Computer Science, 2008. http://hdl.handle.net/11427/6370