{"id":{"repo_id":"cape-town","oai_identifier":"oai:open.uct.ac.za:11427/5148"},"canonical_url":"https://search.dev.ndltd.org/etd/cape-town/oai:open.uct.ac.za:11427/5148","repository":{"repo_id":"cape-town","name":"University of Cape Town","base_url":"https://open.uct.ac.za/oai/request"},"display":{"title":"Interactive gaming application servicefor the UCT IMS network","abstract":"Interactive gaming is a major feature of social sectors. Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. This dissertation examines the concept of a gaming application which is accessible by all kinds of users.","abstract_html":"Interactive gaming is a major feature of social sectors. Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. 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Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. This dissertation examines the concept of a gaming application which is accessible by all kinds of users."]},{"key":"dc:title","label":"Title","values":["Interactive gaming application servicefor the UCT IMS network"]}]}],"canonical_facts":{"dc:contributor.advisor":["Chan, H Anthony"],"dc:creator":["Mushabe, Allan"],"dc:date.accessioned":["2014-07-31T10:54:30Z"],"dc:date.available":["2014-07-31T10:54:30Z"],"dc:date.issued":["2008"],"dc:description":["Includes abstract.","Includes bibliographical references (leaves 72-74)."],"dc:description.abstract":["Interactive gaming is a major feature of social sectors. Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. This dissertation examines the concept of a gaming application which is accessible by all kinds of users."],"dc:identifier.uri":["http://hdl.handle.net/11427/5148"],"dc:language.iso":["eng"],"dc:publisher.department":["Department of Electrical Engineering"],"dc:publisher.institution":["University of Cape Town"],"dc:title":["Interactive gaming application servicefor the UCT IMS network"],"dc:type":["Master Thesis"],"dc:type.qualificationlevel":["Masters"],"dc:type.qualificationname":["MSc"]},"updated_at":"2026-07-22T22:23:45Z"}