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Department of Computer Science

Volcanic skyscapes

Abstract

dc:description.abstract

Explosive volcanic eruptions are some of the most visually impressive natural phe-nomena, and are frequently represented in visual media such as films or games, usually with a bespoke, one-off solution. Existing plume models treat the atmo-sphere as a static boundary, while existing atmosphere models are not designed for the extremes present in a plume. We present the first general-purpose model with bi-directional interaction between a volcano plume and the atmosphere. The atmo-sphere is modelled as sparse layers of 2D Eulerian grids, while the plume dynamics are modelled with Lagrangian disks and spheres. We enable the transfer of physi-cal quantities such as ash, moisture, temperature, and wind velocity between these submodels. Volumetric animations are generated through procedural upsampling using noise functions, specifically tuned to the physical processes in play, to create a complete volcanic skyscape. Our model depicts most of the relevant facets arising from plume and atmosphere interactions, such as ash rain, embedded bell, cap, and skirt clouds, shockwave effects, and volcanic lightning.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Pretorius, Pieter Cilliers
Advisor dc:contributor.advisor
  • Gain, James

Subjects

dc:subject × 1

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/42003
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/42003

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Pretorius, Pieter Cilliers. Volcanic skyscapes. Department of Computer Science, 2025. http://hdl.handle.net/11427/42003