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Department of Computer Science

Procedurally generated realistic virtual rural worlds

Abstract

dc:description.abstract

Manually creating virtual rural worlds is often a difficult and lengthy task for artists, as plant species selection, plant distributions and water networks must be deduced such that they realistically reflect the environment being modelled. As virtual worlds grow in size and complexity, climates vary on the terrain itself and a single ecosystem is no longer sufficient to realistically model all vegetation. Consequentially, the task is only becoming more difficult for these artists. Procedural methods are extensively used in computer graphics to partially or fully automate some tasks and take some of the burden off the user. Input parameters for these procedural algorithms are often unintuitive, however, and their impact on the final results, unclear. This thesis proposes, implements, and evaluates an approach to procedurally generate vegetation and water networks for realistic virtual rural worlds. Rather than placing these to reflect the environment being modelled, the work-flow is mirrored and the user models the environment directly by specifying the resources available. These intuitive input parameters are subsequently used to configure procedural algorithms and determine suitable vegetation, plant distributions and water networks. By design, the placeable plant species are configurable so any type of environment can be modelled at various levels of detail. The system has been tested by creating three ecosystems with little effort on the part of the user.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Long, Harry
Advisors dc:contributor.advisor
  • Gain, James
  • Cani, Marie-Paul

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/20874
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/20874

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Long, Harry. Procedurally generated realistic virtual rural worlds. Department of Computer Science, 2016. http://hdl.handle.net/11427/20874