Back to results

Department of Computer Science

Building heritage collections using games on social networks

Abstract

dc:description.abstract

An application on a social network may provide a means to avoid the cost, decrease time and increase scale of operation of heritage preservation by motivating users to supply and process the data. This project uses a Facebook application for the purpose of gathering heritage pictures and useful metadata and tagging. The application was written in Python using the Django Web Framework, connected to Facebook using the Graph API and was hosted on an Amazon Elastic Compute Cloud instance. Motivation techniques to promote user participation were investigated.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2012

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Havenga, Michelle
Advisor dc:contributor.advisor
  • Suleman, Hussein

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/11739
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/11739

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Havenga, Michelle. Building heritage collections using games on social networks. Department of Computer Science, 2012. http://hdl.handle.net/11427/11739