Back to results

Centre for Film and Media Studies

The social context of LAN gaming

Abstract

dc:description.abstract

Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a Cape Town based LAN event, I begin to outline where, when and how social learning and sharing occurs at these events. I will show how playing games in a LAN setting can teach valuable interpersonal and social skills.

Degree

thesis:*
Grantor dc:publisher.institution
Centre for Film and Media Studies
Year dc:date.issued
2011

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Salie, Rushdi

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/11556
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/11556

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Salie, Rushdi. The social context of LAN gaming. Centre for Film and Media Studies, 2011. http://hdl.handle.net/11427/11556