Abstract
dc:description.abstractTerrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This thesis investigates the use of texture synthesis techniques on real landscapes to improve realism and the use of sketch-based interfaces to enable intuitive user control.
Degree
thesis:*- Grantor dc:publisher.institution
- Department of Computer Science
- Year dc:date.issued
- 2011
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Tasse, Flora Ponjou
- Advisors dc:contributor.advisor
-
- Gain, James
- Marais, Patrick
Rights
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/11427/10910
- OAI identifier oai:identifier
- oai:open.uct.ac.za:11427/10910