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Department of Computer Science

Distributed texture-based terrain synthesis

Abstract

dc:description.abstract

Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This thesis investigates the use of texture synthesis techniques on real landscapes to improve realism and the use of sketch-based interfaces to enable intuitive user control.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2011

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Tasse, Flora Ponjou
Advisors dc:contributor.advisor
  • Gain, James
  • Marais, Patrick

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/10910
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/10910

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Tasse, Flora Ponjou. Distributed texture-based terrain synthesis. Department of Computer Science, 2011. http://hdl.handle.net/11427/10910