Centre for Film and Media Studies
Gender identities at play : children's digital gaming in two settings in Cape Town.
Abstract
dc:description.abstractThis thesis investigates children's gaming relationships with peers in out-of-school settings, and explores their interpretation of digital games as gendered media texts. As an interdisciplinary study, it combines insights from Childhood Studies, Cultural Studies, Game Studies, domestication and performance theory. The concept ludic gendering is developed in order to explain how gender "works" in games, as designed semiotic and ludic artefacts. Ludic gendering also helps to explain the appropriation of games through gameplay, and the interpretation of gendered rules and representations. The study expands on audience reception research to account for children's "readings" of digital games. Social Network Analysis (SNA) is used to study gaming relationships. Combining SNA with broadly ethnographic methods provided a systematic way of investigating children's peer relationships and gendered play.
Degree
thesis:*- Grantor dc:publisher.institution
- Centre for Film and Media Studies
- Year dc:date.issued
- 2013
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Pallitt, Nicola
- Advisors dc:contributor.advisor
-
- Walton, Marion
- Prinsloo, Mastin
Rights
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/11427/10635
- OAI identifier oai:identifier
- oai:open.uct.ac.za:11427/10635