{"id":{"repo_id":"calpoly","oai_identifier":"oai:digitalcommons.calpoly.edu:theses-2720"},"canonical_url":"https://search.dev.ndltd.org/etd/calpoly/oai:digitalcommons.calpoly.edu:theses-2720","repository":{"repo_id":"calpoly","name":"Cal Poly","base_url":"https://digitalcommons.calpoly.edu/do/oai/"},"display":{"title":"The \"Creative Workspace\": A Comparative Analysis of Stakeholder Perceptions","abstract":"<p>The rise of information technologies and creative industries formed a new class of “creative knowledge workers” with special needs for a workspace design. The recent tendency of playful and bold workspace designs for creative industries was labeled by some researchers as a “creative workspace,” but a body of knowledge about design strategies supporting “creative knowledge workers’” performance is still limited.</p> <p>This master’s thesis research attempts to define “creative workspace” design phenomenon based on the three main stakeholder groups’ perceptions. The research analyzes existing literature and conducts in-depth interviews with designers and users to collect the data and compare the findings. Based on the findings, research proposes an interactive exploratory design game helping to easier communicated spatial ideas related to the “creative workspace” design.</p>","abstract_html":"&lt;p&gt;The rise of information technologies and creative industries formed a new class of “creative knowledge workers” with special needs for a workspace design. The recent tendency of playful and bold workspace designs for creative industries was labeled by some researchers as a “creative workspace,” but a body of knowledge about design strategies supporting “creative knowledge workers’” performance is still limited.&lt;/p&gt; &lt;p&gt;This master’s thesis research attempts to define “creative workspace” design phenomenon based on the three main stakeholder groups’ perceptions. The research analyzes existing literature and conducts in-depth interviews with designers and users to collect the data and compare the findings. Based on the findings, research proposes an interactive exploratory design game helping to easier communicated spatial ideas related to the “creative workspace” design.&lt;/p&gt;","abstract_has_math":false,"creators":["Radziunaite, Augustina"],"institution":null,"degree_name":"MS in Architecture","degree_level":null,"degree_discipline":"Architecture","degree_department":null,"school":null,"contributors":["Umut Toker"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2016,"date_issued":"2016-07-01T07:00:00Z","date_published":"2016-07-01T07:00:00Z","updated_at":"2026-07-24T01:32:37Z","subjects":["“creative workspace","” perceptions","comparative analysis","exploratory design game","Interior Architecture","Other Architecture","Urban, Community and Regional Planning"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier","label":"Identifier","values":["10.15368/theses.2016.117"],"render_values":[{"text":"10.15368/theses.2016.117","href":"https://doi.org/10.15368/theses.2016.117","code":true}]}]},"links":{"outbound_url":"https://digitalcommons.calpoly.edu/theses/1626","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Umut Toker"]},{"key":"dc:creator","label":"Author","values":["Radziunaite, Augustina"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2016-05-31T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Architecture"]},{"key":"thesis:degree_name","label":"Degree Name","values":["MS in Architecture"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["“creative workspace","” perceptions","comparative analysis","exploratory design game","Interior Architecture","Other Architecture","Urban, Community and Regional Planning"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://digitalcommons.calpoly.edu/theses/1626","10.15368/theses.2016.117"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>The rise of information technologies and creative industries formed a new class of “creative knowledge workers” with special needs for a workspace design. The recent tendency of playful and bold workspace designs for creative industries was labeled by some researchers as a “creative workspace,” but a body of knowledge about design strategies supporting “creative knowledge workers’” performance is still limited.</p> <p>This master’s thesis research attempts to define “creative workspace” design phenomenon based on the three main stakeholder groups’ perceptions. The research analyzes existing literature and conducts in-depth interviews with designers and users to collect the data and compare the findings. Based on the findings, research proposes an interactive exploratory design game helping to easier communicated spatial ideas related to the “creative workspace” design.</p>"]},{"key":"dc:title","label":"Title","values":["The \"Creative Workspace\": A Comparative Analysis of Stakeholder Perceptions"]}]}],"canonical_facts":{"dc:contributor":["Umut Toker"],"dc:creator":["Radziunaite, Augustina"],"dc:date.available":["2016-05-31T07:00:00Z"],"dc:description.abstract":["<p>The rise of information technologies and creative industries formed a new class of “creative knowledge workers” with special needs for a workspace design. The recent tendency of playful and bold workspace designs for creative industries was labeled by some researchers as a “creative workspace,” but a body of knowledge about design strategies supporting “creative knowledge workers’” performance is still limited.</p> <p>This master’s thesis research attempts to define “creative workspace” design phenomenon based on the three main stakeholder groups’ perceptions. The research analyzes existing literature and conducts in-depth interviews with designers and users to collect the data and compare the findings. Based on the findings, research proposes an interactive exploratory design game helping to easier communicated spatial ideas related to the “creative workspace” design.</p>"],"dc:identifier":["https://digitalcommons.calpoly.edu/theses/1626","10.15368/theses.2016.117"],"dc:subject":["“creative workspace","” perceptions","comparative analysis","exploratory design game","Interior Architecture","Other Architecture","Urban, Community and Regional Planning"],"dc:title":["The \"Creative Workspace\": A Comparative Analysis of Stakeholder Perceptions"],"thesis:degree_discipline":["Architecture"],"thesis:degree_name":["MS in Architecture"]},"updated_at":"2026-07-24T01:32:37Z"}