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Graduate Studies

Single-player to Two-player Knowledge Transfer in Atari 2600 Games

Abstract

dc:description.abstract

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the potential instability in the training process. It is proposed that a reinforcement learning algorithm can train more efficiently and achieve improved performance in a two-player game by leveraging the knowledge from the single-player version of the same game. This study examines the proposed idea in ten different Atari 2600 environments using the Atari 2600 RAM as the input state. The advantages of using transfer learning from a single-player training process over training in a two-player setting from scratch are discussed, and the results are demonstrated in several metrics, such as the training time and average total reward. Finally, a method for calculating RAM complexity and its relationship to performance after transfer is discussed. Results show that in most cases transferred agent is performing better than the agent trained from scratch while taking less time to train. Moreover, it is shown that RAM complexity can be used as a weak predictor to predict the transfer's effectiveness.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher.institution
Graduate Studies
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Saadat, Kimiya
Advisor dc:contributor.advisor
  • Zhao, Richard
Committee members dc:contributor.committeemember
  • Abou-Zeid, Hatem
  • Aycock, John

Subjects

dc:subject × 8

Rights

dc:rights
Statement dc:rights
  • University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
Language dc:language.iso
en

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:ucalgary.scholaris.ca:1880/120090

Chain of custody

source
Harvested from
University of Calgary
Base URL
ucalgary.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Saadat, Kimiya. Single-player to Two-player Knowledge Transfer in Atari 2600 Games. Graduate Studies, 2024. https://hdl.handle.net/1880/120090