Abstract
dc:description.abstractThere is an increasing demand in the scientific visualization community for high quality real time interactive volume renderers; but the goal of high quality in volume rendering degrades the performance of the volume renderer. The current advancements in graphics hardware has resulted in the adoptation of the GPU as a solution for the degradation issue in a volume renderer. However there is a caveat, with the use of the GPU as a solution; as the GPUs memory size and long data transfer times between CPU and GPU limit the performance of the GPU based volume renderer. The GPU based volume renderer performance issue can be resolved by rendering a subset of the pixels. By reducing the volume of data the computational costs are reduced. Then using a GPU based conjugate gradient solver we can reconstruct the full image which has the same quality as the original image. This dissertation will show how using GPUs and compressive rendering will optimize the performance of a volume renderer.
Degree
thesis:*- Name thesis:degree_name
- Master of Science (MSc)
- Discipline thesis:degree_discipline
- Computer Science
- Grantor dc:publisher.institution
- Science
- Year dc:date.issued
- 2018
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Rabbani, Md Reza
- Advisor dc:contributor.advisor
-
- Alim, Usman
- Committee member dc:contributor.committeemember
-
- Wang, Mea
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- OAI identifier oai:identifier
- oai:ucalgary.scholaris.ca:1880/106285