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Brigham Young University - Provo

Image Vectorization

Abstract

dc:description.abstract

We present a new technique for creating an editable vector graphic from an object in a raster image. Object selection is performed interactively in subsecond time by calling graph cut with each mouse movement. A renderable mesh is then computed automatically for the selected object and each of its (sub)objects by (1) generating a coarse object mesh; (2) performing recursive graph cut segmentation and hierarchical ordering of subobjects; (3) applying error-driven mesh refinement to each (sub)object. The result is a fully layered object hierarchy that facilitates object-level editing without leaving holes. Object-based vectorization compares favorably with current approaches in the representation and rendering quality. Object-based vectorization and complex editing tasks are performed in a few 10s of seconds.

Degree

thesis:*
Name thesis:degree_name
MS
Grantor dc:publisher
Brigham Young University - Provo

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Price, Brian L.

Subjects

dc:subject × 9

Rights

Language dc:language
English

Identifiers

dc:identifier.*
Repository record dc:identifier
https://scholarsarchive.byu.edu/etd/879
OAI identifier oai:identifier
oai:scholarsarchive.byu.edu:etd-1878

Chain of custody

source
Harvested from
Brigham Young University
Base URL
scholarsarchive.byu.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Price, Brian L.. Image Vectorization. Brigham Young University - Provo, https://scholarsarchive.byu.edu/etd/879