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Brock University

The Application of Chaos Game Representations and Deep Learning for Grapevine Genetic Testing

Abstract

dc:description.abstract

The identification of grapevine species, cultivars, and clones associated with desired traits such as disease resistance, crop yield, crop quality, etc., is an important component of viticulture. True-to-type identification has proven to be very critical and yet very challenging for grapevine due to the existence of a large number of cultivars and clones and the historical issues of synonyms and homonyms. DNA-based identification, superior to morphology-based methods in accuracy, has been used as the standard genetic testing method, but not without shortcomings. To overcome some of the limitations of the traditional microsatellite-marker based on genetic testing, we explored a whole genome sequencing (WGS)-based approach by taking advantage of the latest next-generation sequencing technologies (NGS) for achieving the best accuracy and better availability at affordable cost. To address the challenges of the extremely high dimensional nature of the WGS data, we examined the effectiveness of using Chaos Game Representation (CGR) for representing the genome sequence data and the use of deep learning in visual analysis for species and cultivar identification. We found that CGR images provide a meaningful way of capturing patterns and motifs for use with visual analysis, with the best prediction results demonstrating a 0.990 mean balanced accuracy in classifying a subset of five species. Our preliminary research highlights the potential for CGR and deep learning as a complementary tool for WGS-based species-level and cultivar-level classification.

Degree

thesis:*
Name thesis:degree_name
M.Sc. Computer Science
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Faculty of Mathematics and Science
Department dc:contributor.department
Department of Computer Science
Grantor
Brock University
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Vu, Andrew

Subjects

dc:subject × 5

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10464/18328
OAI identifier oai:identifier
oai:brocku.scholaris.ca:10464/18328

Chain of custody

source
Harvested from
Brock University
Base URL
brocku.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Vu, Andrew. The Application of Chaos Game Representations and Deep Learning for Grapevine Genetic Testing. Masters thesis, Brock University, 2024. http://hdl.handle.net/10464/18328