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Brock University

On the Physical Demands of Gaming: Quantifying Pain, Muscle Activity, Kinematics, and Performance Changes

Abstract

dc:description.abstract

With the rapid growth of both the gaming and esports industries, millions of individuals are now playing games as hobbies and careers. The intense and repetitive nature of gaming can likely lead to significant muscle fatigue and increase an individual’s susceptibility to musculoskeletal injuries and pain. However, the physical demands of gaming have largely been unexplored. The objectives of this thesis fell into three categories. 1) Determine where gamers most commonly experience pain while gaming and whether any demographics or gaming habits can predict pain or discomfort in the upper body (Chapter 3). 2) Determine how muscle fatigue and motor performance of the distal upper limb are impacted by a low-force/high-repetition fatiguing protocol utilizing rapid mouse clicking (Chapter 4) and mouse aiming (Chapter 5). 3) Determine the muscular and postural demands associated with high level, competitive gaming (Chapter 6). In Chapter 3, we identified that the neck, low back, and right arm were the most common locations of gaming-related pain. The high prevalence of gaming-related pain reported confirmed that gaming-related pain is a significant problem which requires further investigation. In Chapters 4 and 5, we found that low-force, high repetition fatigue protocols led to few impairments in motor performance. However, changes in EMG characteristics indicated that the mouse clicking protocol led to fatigue of the wrist flexors while the mouse aiming protocol produced muscle fatigue in the wrist extensors. Finally, in Chapter 6, we found that static loading of the shoulder and forearm musculature exceeded guidelines while playing a competitive PC first-person shooter. Musculature of the upper limb produced sustained high levels of muscle activity with little to no rest, exceeding suggested guidelines based on both magnitude of activity and rest time. This thesis provides some of the first research investigating the physical impact of video games on the upper body. It is also the first work to document the impact of low-force fatiguing protocols on fine motor functioning of the distal upper limb and to quantify the physical demands while playing competitive PC video games.

Degree

thesis:*
Name thesis:degree_name
Ph.D. Applied Health Sciences
Level thesis:degree_level
Doctoral
Discipline thesis:degree_discipline
Faculty of Applied Health Sciences
Department dc:contributor.department
Applied Health Sciences Program
Grantor
Brock University
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Forman, Garrick Neville

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • CC0 1.0 Universal
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10464/18195
OAI identifier oai:identifier
oai:brocku.scholaris.ca:10464/18195

Chain of custody

source
Harvested from
Brock University
Base URL
brocku.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Forman, Garrick Neville. On the Physical Demands of Gaming: Quantifying Pain, Muscle Activity, Kinematics, and Performance Changes. Doctoral thesis, Brock University, 2023. http://hdl.handle.net/10464/18195