{"id":{"repo_id":"brazil-ufrn","oai_identifier":"oai:repositorio.ufrn.br:123456789/53018"},"canonical_url":"https://search.dev.ndltd.org/etd/brazil-ufrn/oai:repositorio.ufrn.br:123456789/53018","repository":{"repo_id":"brazil-ufrn","name":"Brazil UFRN","base_url":"https://repositorio.ufrn.br/server/oai/request"},"display":{"title":"O desenvolvimento de jogos de linguagem em crianças pequenas: uma análise dos vlogs do canal Gêmeos Ale Nanda, no Youtube","abstract":"This research seeks to investigate and describe the complexity of the linguistic development of language games, in the initial period of the development of language acquisition by the child. Thus, its main objective is to highlight the importance of playing language games for linguistic development, that is, for the emulation of concepts by young children. For this, taking as theoretical and methodological parameters the notions of ecological cognition (ecocognition) (DUQUE, 2015b; 2016; 2017; 2018) strand of Cognitive Linguistics whose initial condition is the organism-environment relationship (GIBSON, 2015), frames (LAKOFF , 2011; DUQUE, 2015a; 2017), language games (WITTGENTEIN, 1999; STEELS, 2012; DUQUE, 2018; 2022), and Joint Attention (TOMASELLO, 2008), this work follows the Interpretative Research Paradigm and, thus, opts for a qualitative approach, since his interest lies in the understanding and interpretation of the semiosis of human relations (MINAYO, 2009), based on assumptions of Content Analysis (BARDIN, 2011) and of an empirical nature, focusing on the description and analysis of corpus. For this, a collection of 20 videos from the “Gêmeos Alê Nanda” channel on the YouTube video platform was collected, with 4 videos being analyzed, totaling 3 minutes and 27 seconds of critical events in the recordings. The analysis carried out demonstrates that the combination of elements of the environment, perceptual information and linguistic information, involved in situations of complex interactions, gain cultural frameworks, profiles, perspectives and intentions, thus acting in real time as language games, and are controlled by perceptual information provided by direct perception that occurs as other language games emerge and are fed back, updating each time new language games are played. Such language games are captured, first, as information added to the situations experienced, then they are detached from the situations, and become linguistic information, that is, linguistic constructions whose sharing of attention is more precise and contributes to the construction of new senses for the environment.","abstract_html":"This research seeks to investigate and describe the complexity of the linguistic development of language games, in the initial period of the development of language acquisition by the child. Thus, its main objective is to highlight the importance of playing language games for linguistic development, that is, for the emulation of concepts by young children. For this, taking as theoretical and methodological parameters the notions of ecological cognition (ecocognition) (DUQUE, 2015b; 2016; 2017; 2018) strand of Cognitive Linguistics whose initial condition is the organism-environment relationship (GIBSON, 2015), frames (LAKOFF , 2011; DUQUE, 2015a; 2017), language games (WITTGENTEIN, 1999; STEELS, 2012; DUQUE, 2018; 2022), and Joint Attention (TOMASELLO, 2008), this work follows the Interpretative Research Paradigm and, thus, opts for a qualitative approach, since his interest lies in the understanding and interpretation of the semiosis of human relations (MINAYO, 2009), based on assumptions of Content Analysis (BARDIN, 2011) and of an empirical nature, focusing on the description and analysis of corpus. For this, a collection of 20 videos from the “Gêmeos Alê Nanda” channel on the YouTube video platform was collected, with 4 videos being analyzed, totaling 3 minutes and 27 seconds of critical events in the recordings. The analysis carried out demonstrates that the combination of elements of the environment, perceptual information and linguistic information, involved in situations of complex interactions, gain cultural frameworks, profiles, perspectives and intentions, thus acting in real time as language games, and are controlled by perceptual information provided by direct perception that occurs as other language games emerge and are fed back, updating each time new language games are played. Such language games are captured, first, as information added to the situations experienced, then they are detached from the situations, and become linguistic information, that is, linguistic constructions whose sharing of attention is more precise and contributes to the construction of new senses for the environment.","abstract_has_math":false,"creators":["Batista, Túlio de Santana"],"institution":"Universidade Federal do Rio Grande do Norte","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Duque, Paulo Henrique"],"committee_chairs":[],"committee_members":[],"year":2023,"date_issued":"2023-02-28","date_published":"2023-02-28","updated_at":"2026-07-24T01:20:51Z","subjects":["Linguagem e cognição","Ecocognição","Jogos de linguagem","Atenção conjunta","Frames"],"languages":["pt_BR"],"rights":["Acesso Aberto"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://repositorio.ufrn.br/handle/123456789/53018","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Duque, Paulo Henrique"]},{"key":"dc:creator","label":"Author","values":["Batista, Túlio de Santana"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2023-07-04T19:38:32Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2023-07-04T19:38:32Z"]},{"key":"dc:date.issued","label":"Date","values":["2023-02-28"]},{"key":"dc:publisher","label":"Institution","values":["Universidade Federal do Rio Grande do Norte"]},{"key":"dc:type","label":"Dc Type","values":["masterThesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Linguagem e cognição","Ecocognição","Jogos de linguagem","Atenção conjunta","Frames"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["pt_BR"]},{"key":"dc:rights","label":"Dc Rights","values":["Acesso Aberto"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://repositorio.ufrn.br/handle/123456789/53018"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["This research seeks to investigate and describe the complexity of the linguistic development of language games, in the initial period of the development of language acquisition by the child. Thus, its main objective is to highlight the importance of playing language games for linguistic development, that is, for the emulation of concepts by young children. For this, taking as theoretical and methodological parameters the notions of ecological cognition (ecocognition) (DUQUE, 2015b; 2016; 2017; 2018) strand of Cognitive Linguistics whose initial condition is the organism-environment relationship (GIBSON, 2015), frames (LAKOFF , 2011; DUQUE, 2015a; 2017), language games (WITTGENTEIN, 1999; STEELS, 2012; DUQUE, 2018; 2022), and Joint Attention (TOMASELLO, 2008), this work follows the Interpretative Research Paradigm and, thus, opts for a qualitative approach, since his interest lies in the understanding and interpretation of the semiosis of human relations (MINAYO, 2009), based on assumptions of Content Analysis (BARDIN, 2011) and of an empirical nature, focusing on the description and analysis of corpus. For this, a collection of 20 videos from the “Gêmeos Alê Nanda” channel on the YouTube video platform was collected, with 4 videos being analyzed, totaling 3 minutes and 27 seconds of critical events in the recordings. The analysis carried out demonstrates that the combination of elements of the environment, perceptual information and linguistic information, involved in situations of complex interactions, gain cultural frameworks, profiles, perspectives and intentions, thus acting in real time as language games, and are controlled by perceptual information provided by direct perception that occurs as other language games emerge and are fed back, updating each time new language games are played. Such language games are captured, first, as information added to the situations experienced, then they are detached from the situations, and become linguistic information, that is, linguistic constructions whose sharing of attention is more precise and contributes to the construction of new senses for the environment."]},{"key":"dc:title","label":"Title","values":["O desenvolvimento de jogos de linguagem em crianças pequenas: uma análise dos vlogs do canal Gêmeos Ale Nanda, no Youtube"]}]}],"canonical_facts":{"dc:contributor.advisor":["Duque, Paulo Henrique"],"dc:creator":["Batista, Túlio de Santana"],"dc:date.accessioned":["2023-07-04T19:38:32Z"],"dc:date.available":["2023-07-04T19:38:32Z"],"dc:date.issued":["2023-02-28"],"dc:description.abstract":["This research seeks to investigate and describe the complexity of the linguistic development of language games, in the initial period of the development of language acquisition by the child. Thus, its main objective is to highlight the importance of playing language games for linguistic development, that is, for the emulation of concepts by young children. For this, taking as theoretical and methodological parameters the notions of ecological cognition (ecocognition) (DUQUE, 2015b; 2016; 2017; 2018) strand of Cognitive Linguistics whose initial condition is the organism-environment relationship (GIBSON, 2015), frames (LAKOFF , 2011; DUQUE, 2015a; 2017), language games (WITTGENTEIN, 1999; STEELS, 2012; DUQUE, 2018; 2022), and Joint Attention (TOMASELLO, 2008), this work follows the Interpretative Research Paradigm and, thus, opts for a qualitative approach, since his interest lies in the understanding and interpretation of the semiosis of human relations (MINAYO, 2009), based on assumptions of Content Analysis (BARDIN, 2011) and of an empirical nature, focusing on the description and analysis of corpus. For this, a collection of 20 videos from the “Gêmeos Alê Nanda” channel on the YouTube video platform was collected, with 4 videos being analyzed, totaling 3 minutes and 27 seconds of critical events in the recordings. The analysis carried out demonstrates that the combination of elements of the environment, perceptual information and linguistic information, involved in situations of complex interactions, gain cultural frameworks, profiles, perspectives and intentions, thus acting in real time as language games, and are controlled by perceptual information provided by direct perception that occurs as other language games emerge and are fed back, updating each time new language games are played. Such language games are captured, first, as information added to the situations experienced, then they are detached from the situations, and become linguistic information, that is, linguistic constructions whose sharing of attention is more precise and contributes to the construction of new senses for the environment."],"dc:identifier.uri":["https://repositorio.ufrn.br/handle/123456789/53018"],"dc:language":["pt_BR"],"dc:publisher":["Universidade Federal do Rio Grande do Norte"],"dc:rights":["Acesso Aberto"],"dc:subject":["Linguagem e cognição","Ecocognição","Jogos de linguagem","Atenção conjunta","Frames"],"dc:title":["O desenvolvimento de jogos de linguagem em crianças pequenas: uma análise dos vlogs do canal Gêmeos Ale Nanda, no Youtube"],"dc:type":["masterThesis"]},"updated_at":"2026-07-24T01:20:51Z"}