Jogos como instrumento de avaliação da aprendizagem no ensino da matemática.
type: CreativeWork
description: Evaluation and game themes are relevant in the current discussions that deal with teaching mathematics teaching in primary school. The reality of the times shows a constantly changing society, diverse and globalized, requiring the student a better use and better performance in the rates of performance in activities of educational nature. On the other hand, the teacher also requires a redesign of your actions teaching, reorganizing the learning environment and promotion of activities in which the student has active participation as the example of the application of games in the classroom. In this sense, this monograph has as its theme "Games as a tool for assessment of learning in mathematics." This is a qualitative descriptive study, using a case study in which subjects are composed of two elementary school teachers belonging to the Municipal School of Elementary Education Professor Maria Dutra, Duas Estradas-PB and which discusses the evaluative purpose of games as educational tools for identification and diagnosis of learning problems in mathematics. The results show that in spite of the innovations proposed by the National Curriculum mathematics as well as the various pedagogical trends that advocate a broader approach around the assessment process, which can be observed that even our educators, still mostly persist in adopting the simplest methods, even if these do not guarantee assess the level of student learning or lead us to failure in school. Moreover, it was found that the games, as a methodology is not part of teacher planning nor configured as assessment tools.
abstract: Evaluation and game themes are relevant in the current discussions that deal with teaching mathematics teaching in primary school. The reality of the times shows a constantly changing society, diverse and globalized, requiring the student a better use and better performance in the rates of performance in activities of educational nature. On the other hand, the teacher also requires a redesign of your actions teaching, reorganizing the learning environment and promotion of activities in which the student has active participation as the example of the application of games in the classroom. In this sense, this monograph has as its theme "Games as a tool for assessment of learning in mathematics." This is a qualitative descriptive study, using a case study in which subjects are composed of two elementary school teachers belonging to the Municipal School of Elementary Education Professor Maria Dutra, Duas Estradas-PB and which discusses the evaluative purpose of games as educational tools for identification and diagnosis of learning problems in mathematics. The results show that in spite of the innovations proposed by the National Curriculum mathematics as well as the various pedagogical trends that advocate a broader approach around the assessment process, which can be observed that even our educators, still mostly persist in adopting the simplest methods, even if these do not guarantee assess the level of student learning or lead us to failure in school. Moreover, it was found that the games, as a methodology is not part of teacher planning nor configured as assessment tools.
author: Costa Filho, André Maximino da.
language: pt
keywords: Ensino e aprendizagem da matemática, Jogos e recreações matemáticas, Teaching and learning mathematics, Mathematical games and recreation
date published: 2013-08-27
date modified: 2026-07-24T01:17:54Z
provider: Brazil UFPB
publisher: Networked Digital Library of Theses and Dissertations
type: WebPage
source organization: Matemática