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Universidade Federal da Paraíba

O uso de jogos matemáticos como estratégia pedagógica para a aprendizagem de situações do campo aditivo

Abstract

dc:description.abstract

This work aims to analyze the contribution of mathematical games for learning the additive field situations, a class of 3rd Elementary School Year I. The research was qualitative, with the description and analysis of the learning process in the context of room situations. We base the work with studies on the play activity in teaching context; the game and the teaching of mathematics; the additive conceptual field and the acquisition of this by the students. Then a sequence of six teaching moments with mathematical games and problem resolution based on the game itself was carried out, developed a class of 3rd year of elementary school, a Municipal School of João Pessoa - PB. These activities were described and analyzed based on some theoretical: Magina (2008); Magina eta al. (2010); Spinillo and Magina (2004); Vianna and Rolkouski (2014); Guérios (2014), among others, which allowed us to understand the means used by the students to solve the problem situations and the difficulties encountered in this process. With the Games was possible to verify engaging and attractive educational opportunities to students, arousing the curiosity and interest in the activity, facilitating understanding and contributing to the process of teaching-learning situations additive. Through the analysis of the written activities was concluded that the students increased understanding of the concepts involved, with own means of resolution, and valued the various types of reasoning and records. We emphasize that this understanding was sometimes camouflaged by attempts to conform to a single standard taught in schools, the format of the registration and formalization of the operation.

Degree

thesis:*
Grantor dc:publisher
Universidade Federal da Paraíba
Year dc:date.issued
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Silva, Iara Coriolano da

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • Acesso aberto
Language dc:language
por

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://repositorio.ufpb.br/jspui/handle/123456789/2036
OAI identifier oai:identifier
oai:repositorio.ufpb.br:123456789/2036

Chain of custody

source
Harvested from
Brazil UFPB
Base URL
repositorio.ufpb.br/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Silva, Iara Coriolano da. O uso de jogos matemáticos como estratégia pedagógica para a aprendizagem de situações do campo aditivo. Universidade Federal da Paraíba, 2016. https://repositorio.ufpb.br/jspui/handle/123456789/2036