Utilizando o jogo na matemática para uma aprendizagem significativa
This work was built from studies (theoretical and methodological) in the field of use of some games as a pedagogical support in the process of teaching and learning of mathematics. We set the objective of analyzing the contribution of systematic work with games in teaching mathematics, experiencing activities sequences, including problem solving and discussion of students' difficulties. We seek to define the term game highlighting its importance as a resource in math classes. In addition, we present a discussion of the additive field involving the addition and subtraction operations, as discussed here explored games such content. In the methodology, we present two sets applied in the 5th year of elementary class, and problem solving activities directed to them. We conclude the work highlighting the existing potential in the conduct of the syllabus we work for the teaching of mathematics, through the mediation games. We realized a placement by the students about the willingness and desire to participate in activities, learning more nimbleness for his emotional state of joy and happiness, occurring an interest in learning from them.
Ensino - matemática, Campo aditivo, Ensino - aprendizagem, Lúdico - jogos matemáticos
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