{"id":{"repo_id":"brazil-ufpb","oai_identifier":"oai:repositorio.ufpb.br:123456789/179"},"canonical_url":"https://search.dev.ndltd.org/etd/brazil-ufpb/oai:repositorio.ufpb.br:123456789/179","repository":{"repo_id":"brazil-ufpb","name":"Brazil UFPB","base_url":"https://repositorio.ufpb.br/oai/request"},"display":{"title":"Cubra doze: utilizando jogo para a construção de conteúdos matemáticos no ambiente escolar.","abstract":"This research was intended to make a brief analysis of how an investigative mathematical game can contribute to the discussion of conceptual content, procedural and attitudinal environment in school mathematics. For this we choose based on some theoretical and Ribeiro (2009), Van de Walle (2009), Dante (1998), Smole et al (2007), Rêgo and Rêgo (2009), among others. The methodology of work was characterized as a descriptive study on the objectives. The data analysis was a matter of a simple action research as the main tools used to acquire data a semi-structured questionnaire and a diary. The investigation took place with 30 students in the eighth grade of elementary school of a public institution in the municipality of Itapororoca, Paraiba. At the end of the study found that the use of the game as a methodology allowed a better diagnosis of the difficulties presented by the students with respect to numerical sets. We also see a great acceptance and motivation by the students about the discussions provided by mathematical game, which often seemed to handle a simple conversation and natural, fought between the students.","abstract_html":"This research was intended to make a brief analysis of how an investigative mathematical game can contribute to the discussion of conceptual content, procedural and attitudinal environment in school mathematics. For this we choose based on some theoretical and Ribeiro (2009), Van de Walle (2009), Dante (1998), Smole et al (2007), Rêgo and Rêgo (2009), among others. The methodology of work was characterized as a descriptive study on the objectives. The data analysis was a matter of a simple action research as the main tools used to acquire data a semi-structured questionnaire and a diary. The investigation took place with 30 students in the eighth grade of elementary school of a public institution in the municipality of Itapororoca, Paraiba. At the end of the study found that the use of the game as a methodology allowed a better diagnosis of the difficulties presented by the students with respect to numerical sets. We also see a great acceptance and motivation by the students about the discussions provided by mathematical game, which often seemed to handle a simple conversation and natural, fought between the students.","abstract_has_math":false,"creators":["Carvalho, Ricardo Santos de."],"institution":"Matemática","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2013,"date_issued":"2013-03-06","date_published":"2013-03-06","updated_at":"2026-07-24T01:17:51Z","subjects":["Jogos e recreações matemáticas","Estudo e ensino da matemática","Mathematics games and recreations","Study and teaching of mathematics"],"languages":["pt"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://repositorio.ufpb.br/jspui/handle/123456789/179","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Carvalho, Ricardo Santos de."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2013-03-06T19:42:37Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2013-03-06T19:42:37Z"]},{"key":"dc:date.issued","label":"Date","values":["2013-03-06"]},{"key":"dc:publisher.department","label":"Dc Publisher Department","values":["Matemática"]},{"key":"dc:type","label":"Dc Type","values":["TCC"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Jogos e recreações matemáticas","Estudo e ensino da matemática","Mathematics games and recreations","Study and teaching of mathematics"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["pt"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://repositorio.ufpb.br/jspui/handle/123456789/179"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["This research was intended to make a brief analysis of how an investigative mathematical game can contribute to the discussion of conceptual content, procedural and attitudinal environment in school mathematics. For this we choose based on some theoretical and Ribeiro (2009), Van de Walle (2009), Dante (1998), Smole et al (2007), Rêgo and Rêgo (2009), among others. The methodology of work was characterized as a descriptive study on the objectives. The data analysis was a matter of a simple action research as the main tools used to acquire data a semi-structured questionnaire and a diary. The investigation took place with 30 students in the eighth grade of elementary school of a public institution in the municipality of Itapororoca, Paraiba. At the end of the study found that the use of the game as a methodology allowed a better diagnosis of the difficulties presented by the students with respect to numerical sets. We also see a great acceptance and motivation by the students about the discussions provided by mathematical game, which often seemed to handle a simple conversation and natural, fought between the students."]},{"key":"dc:title","label":"Title","values":["Cubra doze: utilizando jogo para a construção de conteúdos matemáticos no ambiente escolar."]}]}],"canonical_facts":{"dc:creator":["Carvalho, Ricardo Santos de."],"dc:date.accessioned":["2013-03-06T19:42:37Z"],"dc:date.available":["2013-03-06T19:42:37Z"],"dc:date.issued":["2013-03-06"],"dc:description.abstract":["This research was intended to make a brief analysis of how an investigative mathematical game can contribute to the discussion of conceptual content, procedural and attitudinal environment in school mathematics. For this we choose based on some theoretical and Ribeiro (2009), Van de Walle (2009), Dante (1998), Smole et al (2007), Rêgo and Rêgo (2009), among others. The methodology of work was characterized as a descriptive study on the objectives. The data analysis was a matter of a simple action research as the main tools used to acquire data a semi-structured questionnaire and a diary. The investigation took place with 30 students in the eighth grade of elementary school of a public institution in the municipality of Itapororoca, Paraiba. At the end of the study found that the use of the game as a methodology allowed a better diagnosis of the difficulties presented by the students with respect to numerical sets. 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