Universidade Federal da Bahia
Cyber-História: estratégias e possibilidades do ensino de História aliadas ao desenvolvimento de jogos digitais com o uso do Rpg Maker
Abstract
dc:description.abstractThis dissertation presents a didactic strategy for teaching History based on elements of digital game development, such as the RPG Maker game engine. The first chapter introduces fundamental concepts about digital games, including their history, classifications, potential as cultural artefacts, and use as historical sources, providing support for teachers who wish to apply the strategy in the classroom. The second chapter analyses research in the field of History that has explored the use of digital games, organizes teaching experiences, and proposes suggestions for Brazilian digital games related to the culture and history of Brazil. In the third chapter, the didactic strategy is proposed in detail, grounded in the concept of historical thinking, which aligns with socio-constructivism, highlighting its stages, assessment methods, and the use of RPG Maker as a mediating tool for the activity. In discussing the impact of digital technologies on education, it is evident that, although the speed of technological advances and their impacts on society challenge traditional teaching methods, artefacts such as digital games, depending on their use, can enrich the learning process by stimulating students' historical and critical thinking, especially concerning technological transformations and the ways in which society adapts to them.
Degree
thesis:*- Grantor dc:publisher
- Universidade Federal da Bahia
- Year dc:date.issued
- 2025
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Nascimento, Enzo Lago do
Subjects
dc:subject × 8Rights
dc:rights- Statement dc:rights
-
- Acesso Aberto
- Language dc:language
- por
Identifiers
dc:identifier.*- Repository record dc:identifier.uri
- https://repositorio.ufba.br/handle/ri/42093
- OAI identifier oai:identifier
- oai:repositorio.ufba.br:ri/42093