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Universidade Federal da Bahia

A fast selective grasping algorithm with deep learning and autonomous dataset creation on point cloud

Abstract

dc:description.abstract

Grasping objects presents a multifaceted challenge influenced by variations in shape, perspective, material, roughness, and environmental conditions, making it a complex task. This research introduces an algorithm designed to address these challenges by employing point clouds since they allow a better notion of depth and geometry than RGB images. The proposed algorithm leverages geometric primitive estimation and lateral curvatures to identify optimal grasping regions swiftly and efficiently, where only the object geometry is used to analyze where to grasp. To ensure the selection of desirable objects within the environment and to avoid undesirable ones, a purpose-built neural network, Point Encode Convolution (PEC), is introduced. PEC is tailored to utilize point clouds from RGB-D sensors and offers rapid execution and training times. The proposed design allows for efficient training and retraining, making it adaptable to diverse sets of objects. To expedite the training process, an autonomous dataset generation method is proposed. This method eliminates the need for manual annotation by autonomously generating data, and training is conducted within a simulation environment, such as Isaac Sim or any other simulation that allows object manipulation through scripts. Validation of both algorithms, individually and in tandem, is conducted through the implementation of two grasp systems. The first system integrates the grasping algorithm with a neural network capable of object detection and 6D pose estimation. Initial validation occurs within the Webots and Gazebo simulations, where Gazebo was used for the visual validation and Webots for grasp validation due to its better physics handling without needing external plugins. However, due to certain limitations, the network component is excluded from subsequent experimental validation. The second system features the grasping algorithm with the neural network to be used on selective object grasping tasks. Experimental validation is carried out using a UR5 robotic manipulator, an Intel RealSense D435 visual sensor, and a Robotiq 2F-140 gripper. The proposed neural network achieves a classification accuracy of 92.24% on a publicly available dataset. Meanwhile, the grasping algorithm attains an average success rate of 94% across all tested objects. The execution time of both algorithms is around 0.002 seconds each.

Degree

thesis:*
Grantor dc:publisher
Universidade Federal da Bahia
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Oliveira, Daniel Moura de

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • Acesso Aberto
Language dc:language
eng

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://repositorio.ufba.br/handle/ri/39437
OAI identifier oai:identifier
oai:repositorio.ufba.br:ri/39437

Chain of custody

source
Harvested from
Brazil UFBA
Base URL
repositorio.ufba.br/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Oliveira, Daniel Moura de. A fast selective grasping algorithm with deep learning and autonomous dataset creation on point cloud. Universidade Federal da Bahia, 2024. https://repositorio.ufba.br/handle/ri/39437