{"id":{"repo_id":"brazil-uerj","oai_identifier":"oai:pantheon.ufrj.br:11422/6097"},"canonical_url":"https://search.dev.ndltd.org/etd/brazil-uerj/oai:pantheon.ufrj.br:11422/6097","repository":{"repo_id":"brazil-uerj","name":"Brazil UERJ","base_url":"https://pantheon.ufrj.br/oai/request"},"display":{"title":"Modelo de córtex artificial baseado em multirredes neurais cooperativas para aplicação em decisões complexas: aplicação em sistema tutor Inteligente baseado em Jogos Digitais","abstract":"Presents an Artificial Cortex model for solving complex problems. In the framework of the cortex, highlighting the use of machine learning based on multiple artificial neural networks. The design of the model of the observation of the functioning of the brain as a set of functional areas that operate in the process of cognition and subsequently use the acquired knowledge in decision-making and execution of complex actions. To experiment, observe and analyze the efficiency of the Cortex is decided by the application in an Intelligent Tutor System based on Digital Games, considering the teaching-learning process a complex subject, subjective and requires dynamism in their implementation (range strategies for Make the process flexible and personalized). The proposed tools are delimited through exploratory research, generating knowledge for practical use in the solution of problems related to education, such as applied research. Finally, statistical resources are used in order to explain the reality of the phenomenon, pointing out significant results (significance of 5%) in the improvement of learning, comparing teaching techniques.","abstract_html":"Presents an Artificial Cortex model for solving complex problems. In the framework of the cortex, highlighting the use of machine learning based on multiple artificial neural networks. The design of the model of the observation of the functioning of the brain as a set of functional areas that operate in the process of cognition and subsequently use the acquired knowledge in decision-making and execution of complex actions. To experiment, observe and analyze the efficiency of the Cortex is decided by the application in an Intelligent Tutor System based on Digital Games, considering the teaching-learning process a complex subject, subjective and requires dynamism in their implementation (range strategies for Make the process flexible and personalized). The proposed tools are delimited through exploratory research, generating knowledge for practical use in the solution of problems related to education, such as applied research. 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