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University of Bradford

Exploring Player Frustration: A Comparative Study of One vs. Multi-Level Difficulty in Video Games and the Short-Term Impact on Players

Abstract

dc:description.abstract

With the rise in popularity of challenging video games such as Elden Ring, belonging to the Souls genre known for its high difficulty level, the question arises regarding the immediate consequences players experience after frustrating encounters. Specifically, this study investigates the short-term consequences of frustration after playing action RPG video games with one difficulty level vs multiple difficulty levels and whether this affects the day-to-day life of the players. This research provides insights for players and game developers, shedding light on the potential consequences of frustration during gameplay and offering less frustrating game design alternatives. Based on the literature review of difficult video games, two versions of the same experimental video game were created to conduct a comparative analysis, version A with one level of difficulty and version B offering multiple difficulty options. An online survey was distributed to the players who played the experimental video game to gather data about the consequences of frustration after playing. The survey analysis demonstrated that playing video games with one difficulty level caused significantly more consequences on players than games with multi-level difficulty. The results indicate that players experienced significant consequences like laziness, less productivity, discomfort, and unwellness, which affected their day-to-day lives shortly after playing a game with one difficulty level. On this basis, it is recommended that players who don’t want to experience frustration should play games with multiple difficulty levels which cause less frustration. Further research is needed to identify the long-term consequences of playing games with one difficulty level.

Degree

thesis:*
Grantor dc:publisher.institution
University of Bradford

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kahl, Philipp L.
Advisors dc:contributor.advisor
  • Wan, Tao Ruan
  • Mehmood, Irfan

Subjects

dc:subject × 8

Rights

dc:rights
Statement dc:rights
  • <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br />The University of Bradford theses are licenced under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Licence</a>.
Language dc:language.iso
en

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://bradscholars.brad.ac.uk/handle/10454/20748
OAI identifier oai:identifier
oai:bradscholars.brad.ac.uk:10454/20748

Chain of custody

source
Harvested from
University of Bradford
Base URL
bradscholars.brad.ac.uk/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Kahl, Philipp L.. Exploring Player Frustration: A Comparative Study of One vs. Multi-Level Difficulty in Video Games and the Short-Term Impact on Players. University of Bradford, https://bradscholars.brad.ac.uk/handle/10454/20748