{"id":{"repo_id":"baylor","oai_identifier":"oai:baylor-ir.tdl.org:2104/9463"},"canonical_url":"https://search.dev.ndltd.org/etd/baylor/oai:baylor-ir.tdl.org:2104/9463","repository":{"repo_id":"baylor","name":"Baylor University","base_url":"https://baylor-ir.tdl.org/server/oai/request"},"display":{"title":"Models for rested touchless gestural interaction.","abstract":"Touchless mid-air gestural interaction has gained mainstream attention with the emergence of off-the-shelf commodity devices such as the Leap Motion and the Xbox Kinect. One of the issues with this form of interaction is fatigue, a problem colloquially known as the &quot;Gorilla Arm Syndrome.&apos;&apos; However, by allowing interaction from a rested position, whereby the elbow is rested on a surface, this problem can be limited in its effect. In this paper we evaluate 3 possible methods for performing touchless mid-air gestural interaction from a rested position: a basic rested interaction, a simple calibrated interaction which models palm positions onto a hyperplane, and a more complex calibration which models the arm&apos;s interaction space using the angles of the forearm as input. The results of this work found that the two modeled interactions conform to Fitts&apos;s law and also demonstrated that implementing a simple model can improve interaction by improving performance and accuracy.","abstract_html":"Touchless mid-air gestural interaction has gained mainstream attention with the emergence of off-the-shelf commodity devices such as the Leap Motion and the Xbox Kinect. One of the issues with this form of interaction is fatigue, a problem colloquially known as the &amp;quot;Gorilla Arm Syndrome.&amp;apos;&amp;apos; However, by allowing interaction from a rested position, whereby the elbow is rested on a surface, this problem can be limited in its effect. In this paper we evaluate 3 possible methods for performing touchless mid-air gestural interaction from a rested position: a basic rested interaction, a simple calibrated interaction which models palm positions onto a hyperplane, and a more complex calibration which models the arm&amp;apos;s interaction space using the angles of the forearm as input. The results of this work found that the two modeled interactions conform to Fitts&amp;apos;s law and also demonstrated that implementing a simple model can improve interaction by improving performance and accuracy.","abstract_has_math":false,"creators":["Guinness, Darren, 1990-"],"institution":"Baylor University.","degree_name":"M.S.","degree_level":"Masters","degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Poor, G. Michael."],"committee_chairs":[],"committee_members":[],"year":2015,"date_issued":"2015-08","date_published":"2015-08","updated_at":"2026-07-24T01:08:00Z","subjects":["Gestural interaction.","Gestural pointing."],"languages":["en"],"rights":["Baylor University works are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 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In this paper we evaluate 3 possible methods for performing touchless mid-air gestural interaction from a rested position: a basic rested interaction, a simple calibrated interaction which models palm positions onto a hyperplane, and a more complex calibration which models the arm&apos;s interaction space using the angles of the forearm as input. The results of this work found that the two modeled interactions conform to Fitts&apos;s law and also demonstrated that implementing a simple model can improve interaction by improving performance and accuracy."]},{"key":"dc:format.mimetype","label":"Dc Format Mimetype","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Models for rested touchless gestural interaction."]}]}],"canonical_facts":{"dc:contributor.advisor":["Poor, G. Michael."],"dc:creator":["Guinness, Darren, 1990-"],"dc:date.accessioned":["2015-09-04T13:36:17Z"],"dc:date.available":["2015-09-04T13:36:17Z"],"dc:date.issued":["2015-08"],"dc:description.abstract":["Touchless mid-air gestural interaction has gained mainstream attention with the emergence of off-the-shelf commodity devices such as the Leap Motion and the Xbox Kinect. One of the issues with this form of interaction is fatigue, a problem colloquially known as the &quot;Gorilla Arm Syndrome.&apos;&apos; However, by allowing interaction from a rested position, whereby the elbow is rested on a surface, this problem can be limited in its effect. In this paper we evaluate 3 possible methods for performing touchless mid-air gestural interaction from a rested position: a basic rested interaction, a simple calibrated interaction which models palm positions onto a hyperplane, and a more complex calibration which models the arm&apos;s interaction space using the angles of the forearm as input. 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