Baylor University.
Investigating the impact of interacting with real world objects in virtual environments.
Abstract
dc:description.abstractVirtual reality (VR) systems allow users to be fully immersed in a virtual world. Incorporating physical objects such as stairs in to virtual reality could provide better immersion and create new uses for these systems. This study investigated what impact interacting with a physical object in the virtual environment has on human motion. A small change in motion in the virtual environment was seen, with average increases in knee flexion of 5.2° and 6.3° in the virtual room and forest environments, respectively and a decrease in percent of foot on step (PFOS) of 4.2% and 6.2%. There was a marked difference in the PFOS while subjects had a full body model instead of a feet only model, with 6.6% less with the full body model in the forest and 5.0% in the room. Overall, incorporating physical objects in VR shows promise as a tool for clinical and training purposes.
Degree
thesis:*- Name thesis:degree_name
- M.S.B.M.E.
- Level thesis:degree_level
- Masters
- Grantor
- Baylor University.
- Year dc:date.issued
- 2020
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Nelson, Bradley T., 1996-
- Advisor dc:contributor.advisor
-
- Rylander, Jonathan.
Subjects
dc:subject × 3Rights
dc:rights- Statement dc:rights
-
- Baylor University works are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. Contact libraryquestions@baylor.edu for inquiries about permission.
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/2104/11203
- OAI identifier oai:identifier
- oai:baylor-ir.tdl.org:2104/11203