Virtual Reality Simulation of Hip Surgery
type: CreativeWork
description: This thesis describes the design and application of a virtual reality simulator for orthopaedic surgeryof the proximal femur. The aim of the research was to create a simulator with the followingattributes; could be used within the current public hospital setting, reflected the perceived needs ofthe local orthopaedic community, provided surgically relevant feedback about aspects of technicalability to orthopaedic surgical trainees and the training committee, allowed practice of operativetasks which for reasons of radiation exposure could otherwise not occur, was validated, and couldbe developed further for other operations. The ultimate aim of the simulator is to allow trainees topractice aspects of surgical treatment such that their care of real patients is improved. The novel aspect of this work has been the development of a simulator which allows the trainee toperform all the steps required for two surgical procedures; namely hip fracture fixation and pinningof slipped femoral capital epiphyses. The simulator runs on the computers found within the publichospital as it does not require expensive hardware such as haptic (force feedback) devices. Resultsfrom the simulator mimic real world measurements which are seldom available to trainees asfeedback to enable them to practice their craft. A survey of the New Zealand orthopaedic surgeons and advanced trainees showed this communitywas generally supportive of simulation, though only 4 respondents had previous experience with asurgical simulator. The task of practicing angulation/spatial orientation was thought most suitablefor simulation, which is the task which the simulator specifically allows trainees to practice. Morerecently qualified surgeons were more likely to agree that simulation was an effective way topractice surgical procedures. Validation of the simulator was tested in two experiments. The simulator was shown to have facevalidity; i.e. a realistic representation of the operating room. This result was obta…
abstract: This thesis describes the design and application of a virtual reality simulator for orthopaedic surgeryof the proximal femur. The aim of the research was to create a simulator with the followingattributes; could be used within the current public hospital setting, reflected the perceived needs ofthe local orthopaedic community, provided surgically relevant feedback about aspects of technicalability to orthopaedic surgical trainees and the training committee, allowed practice of operativetasks which for reasons of radiation exposure could otherwise not occur, was validated, and couldbe developed further for other operations. The ultimate aim of the simulator is to allow trainees topractice aspects of surgical treatment such that their care of real patients is improved. The novel aspect of this work has been the development of a simulator which allows the trainee toperform all the steps required for two surgical procedures; namely hip fracture fixation and pinningof slipped femoral capital epiphyses. The simulator runs on the computers found within the publichospital as it does not require expensive hardware such as haptic (force feedback) devices. Resultsfrom the simulator mimic real world measurements which are seldom available to trainees asfeedback to enable them to practice their craft. A survey of the New Zealand orthopaedic surgeons and advanced trainees showed this communitywas generally supportive of simulation, though only 4 respondents had previous experience with asurgical simulator. The task of practicing angulation/spatial orientation was thought most suitablefor simulation, which is the task which the simulator specifically allows trainees to practice. Morerecently qualified surgeons were more likely to agree that simulation was an effective way topractice surgical procedures. Validation of the simulator was tested in two experiments. The simulator was shown to have facevalidity; i.e. a realistic representation of the operating room. This result was obta…
author: Blyth, Phil
language: en
keywords: Virtual Reality, Simulation
license: https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm
date published: 2008
date modified: 2026-07-24T01:03:37Z
provider: University of Auckland
publisher: Networked Digital Library of Theses and Dissertations
type: WebPage
source organization: ResearchSpace@Auckland

PropertyValue
property ID: Handle
value: https://hdl.handle.net/2292/4235