{"id":{"repo_id":"athabasca","oai_identifier":"oai:dt.athabascau.ca:10791/13"},"canonical_url":"https://search.dev.ndltd.org/etd/athabasca/oai:dt.athabascau.ca:10791/13","repository":{"repo_id":"athabasca","name":"Athabasca University","base_url":"https://dt.athabascau.ca/oai/request"},"display":{"title":"Story decorated context-awareness role playing learning activity generation","abstract":"2012-02","abstract_html":"2012-02","abstract_has_math":false,"creators":["Chris Lu"],"institution":"Athabasca University","degree_name":"Master of Science, Information Systems (MScIS)","degree_level":"master's","degree_discipline":"Faculty of Science and Technology","degree_department":null,"school":null,"contributors":["Chang, Maiga (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University)","Zhang, Xiaokun (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University)","Huang, Echo (National Kaohsiung First University)","Chu, Hui-Chun (Soochow University)"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2012,"date_issued":"2012-01-13","date_published":"2012-01-13","updated_at":"2026-08-21T16:41:54Z","subjects":["Mobile learning","Game-based learning","Context-awareness","Knowledge structure","Narrative","Multi-agent systems","Technology acceptance"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier","label":"Identifier","values":["TC-AEAU-13"],"render_values":[{"text":"TC-AEAU-13","href":null,"code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10791/13","outbound_label":"Handle","outbound_source":"dc:identifier"},"source_record":{"url":"https://dt.athabascau.ca/oai/request?verb=GetRecord&metadataPrefix=oai_etdms&identifier=oai%3Adt.athabascau.ca%3A10791%2F13","prefix":"oai_etdms"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Chang, Maiga (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University)","Zhang, Xiaokun (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University)","Huang, Echo (National Kaohsiung First University)","Chu, Hui-Chun (Soochow University)"]},{"key":"dc:creator","label":"Author","values":["Chris Lu"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2012-01-13"]},{"key":"dc:publisher","label":"Institution","values":["Athabasca University"]},{"key":"dc:type","label":"Dc Type","values":["Electronic Thesis or Dissertation"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Faculty of Science and Technology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["master's"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science, Information Systems (MScIS)"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Athabasca University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Mobile learning","Game-based learning","Context-awareness","Knowledge structure","Narrative","Multi-agent systems","Technology acceptance"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["http://hdl.handle.net/10791/13","https://dt.athabascau.ca/jspui/bitstream/10791/13/4/Chien-HengLufinal.pdf","TC-AEAU-13"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["2012-02","In this research, a context-aware mobile role playing game is developed to provide users with a series of story decorated quests and allows them to interact with specific real and virtual objects in the real world. The game is designed based on multi-agent architecture, which allows reusable and modular agents and makes the game much more flexible and scalable. The usefulness of the CAM-RPG is evaluated with a comprehensive experiment. The interesting findings are: (1) generated story in CAM-RPG positively influences users' attitude toward game use and increases users' perceived game usefulness; (2) users' game-playing confidence, degree of liking computer games, and attitude toward computer games significantly influence attitudes toward CAM-RPG; and (3) there is no gender difference for users' game acceptance, but users' computer game attitude, time spent playing computer games, and voluntariness of use do significantly influence users' acceptance."]},{"key":"dc:title","label":"Title","values":["Story decorated context-awareness role playing learning activity generation"]}]}],"canonical_facts":{"dc:contributor":["Chang, Maiga (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University)","Zhang, Xiaokun (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University)","Huang, Echo (National Kaohsiung First University)","Chu, Hui-Chun (Soochow University)"],"dc:creator":["Chris Lu"],"dc:date":["2012-01-13"],"dc:description":["2012-02","In this research, a context-aware mobile role playing game is developed to provide users with a series of story decorated quests and allows them to interact with specific real and virtual objects in the real world. The game is designed based on multi-agent architecture, which allows reusable and modular agents and makes the game much more flexible and scalable. The usefulness of the CAM-RPG is evaluated with a comprehensive experiment. The interesting findings are: (1) generated story in CAM-RPG positively influences users' attitude toward game use and increases users' perceived game usefulness; (2) users' game-playing confidence, degree of liking computer games, and attitude toward computer games significantly influence attitudes toward CAM-RPG; and (3) there is no gender difference for users' game acceptance, but users' computer game attitude, time spent playing computer games, and voluntariness of use do significantly influence users' acceptance."],"dc:identifier":["http://hdl.handle.net/10791/13","https://dt.athabascau.ca/jspui/bitstream/10791/13/4/Chien-HengLufinal.pdf","TC-AEAU-13"],"dc:publisher":["Athabasca University"],"dc:subject":["Mobile learning","Game-based learning","Context-awareness","Knowledge structure","Narrative","Multi-agent systems","Technology acceptance"],"dc:title":["Story decorated context-awareness role playing learning activity generation"],"dc:type":["Electronic Thesis or Dissertation"],"thesis:degree_discipline":["Faculty of Science and Technology"],"thesis:degree_level":["master's"],"thesis:degree_name":["Master of Science, Information Systems (MScIS)"],"thesis:institution_name":["Athabasca University"]},"updated_at":"2026-08-21T16:41:54Z"}