This is a practice based Ph.D. in Fine Arts. The subject of the research deals with strategies of doubling as a means to explore the relation between what technology promises and the fantasy of the viewer/user. The visual material that constitutes my research attempts to raise, in various interrelated ways, a set of core questions regarding the nature of surface as receptacle of images and to take into account the filiation that new media partake of, namely that computer-aided art is seen as a subset of fine art. Indeed, the first line of enquiry is to address what constitutes the 'picture plane' of a computer screen. Interrogating the nature of the digital Image and Its relations to the viewer/user, my question is "how does computer-aided art (animation, video and interactive installation) address the connection between surface and image, particularly when digital manipulation is used to consistently postpone a totalising view of the image?" This includes the analysis of how static and dynamic states of the image are generated in (digital) art, or where the phenomenon of doubling raises questions about what kind of visual economy operates with respect to art that uses advanced technologies. I critically analyse these aspects occurring in work by artists, whose practice deals with certain modes of addressing the totalising view of an image, an image that appears virtually complete. As a practising artist, in terms of the media I choose to work with, doubling is enabled by providing a certain degree of Interactivity with the computer screen, giving the viewer the illusion of control over the production of the image. However, the illusory nature of this control is revealed by the systematic Incompleteness of the image being 'painted' on the screen. Apart from provoking and frustrating the desire for totalising visuality, the deliberate incompleteness of the images holds open questions of scale, animation, and the relationship of image to surface. Given the nature of the medium in which the moving images were created, the pieces share the potential for continuing the loop in which they play ad infinitum. But, as the cyclicity of the loops makes manifest, nearly all of them are also predicated on an ontological duality whereby the same object, the same entity, can transform into something phenomenally other through the permeable interplay between emergent and receding aspects inherent within it. So integral to image-forming I find this doubling that I have extended the theme to my own public Identity, by sometimes functioning under an alias, the name of Sissu Tarka.
Creative Arts and Design not elsewhere classified
Gfader, Verina <https://ualresearchonline.arts.ac.uk/view/creators/Gfader=3AVerina=3A=3A.html> (2005) Doubling in a practice of animation. PhD thesis, University of the Arts London.
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