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University of Adelaide

Object-centric Mapping

Abstract

dc:description.abstract

This thesis focuses on building an object-centric 3D map given an RGB image sequence, in which the basic elements are object instances. This is fundamentally different from conventional visual Simultaneous Localisation and Mapping (SLAM) that describes the geometry of an environment using geometric entities, such as 3D points, voxels or surfels. Representing an environment at the level of objects captures both the semantic and geometric information of an environment. It is more natural, compact, and closer to how human beings perceive the environment. Specifically, we investigate methods where well-studied geometry and deep learning can be combined to achieve object-centric mapping in general scenes. We first build upon recent advances in deep learning for single-view object reconstruction, a task of recovering full 3D object shape from a single RGB image. An open question when using deep networks to solve this question is how to generate object shape efficiently. To this end, we propose a novel multi-view representation to generate dense point cloud efficiently. Although this pure deep learning paradigm shows impressive results on synthetic data, the lack of a large amount of annotated real images leads to a domain gap when inference on real images. We then introduce a new single-view object reconstruction method by combining well-studied geometry and a deep learned shape prior. This new approach optimises an object’s shape and pose using both 2D image cues, such as object silhouette, and constraints on learned object shape prior at inference time. Although we only address the single-view object reconstruction in this work, the online refinement makes it straightforward to incorporate more observations. We introduce our first object-centric mapping system – FroDO (From Detections to Objects) based on our works on single-view object reconstruction. It takes as input an RGB image sequence and infers object location, pose, and shape in a coarse-to-fine manner, meaning that we reconstruct an object-centric map starting from a set of 2D object detections, through a 3D bounding box, to a sparse point cloud, and a dense mesh progressively. Although FroDO shows promising results on general and cluttered indoor scenes, it is neither an online system nor capable of handling object motions. To address the limitations of FroDO, we subsequently present MO-LTR (Multiple Object Localisation, Tracking, and Reconstruction). It combines a monocular object detector for object pose and scale prediction, a shape embedding network for shape modelling, and an IMM filter for tracking. Although each component’s contribution is relatively incremental, as a system, it achieves dynamic object-centric mapping for both indoor and outdoor scenes.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Li, Kejie
Advisors dc:contributor.advisor
  • Reid, Ian
  • Chin, Tat-Jun

Subjects

dc:subject × 3

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/2440/132889
OAI identifier oai:identifier
oai:digital.library.adelaide.edu.au:2440/132889

Chain of custody

source
Harvested from
University of Adelaide
Base URL
digital.library.adelaide.edu.au/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Li, Kejie. Object-centric Mapping. 2021. https://hdl.handle.net/2440/132889