{"id":{"repo_id":"aalto","oai_identifier":"oai:aaltodoc.aalto.fi:123456789/11841"},"canonical_url":"https://search.dev.ndltd.org/etd/aalto/oai:aaltodoc.aalto.fi:123456789/11841","repository":{"repo_id":"aalto","name":"Aalto University","base_url":"https://aaltodoc.aalto.fi/server/oai/request"},"display":{"title":"Empowering Mobile Art Practice : A Recontextualization of Mobile and Ubiquitous Computing","abstract":"Creating art with mobile phones in public spaces is an emerging form of artistic expression. This dissertation investigates the design and use of mobile art applications for creating and sharing interactive art experiences in public spaces. It explores new ways of deploying mobile and ubiquitous computing for art making that fosters creativity and community. This is done by developing a series of novel prototype applications, with a focus on multimodal interfaces that are put into use in authentic environments for validation by real people. The approach is to couple an artistically motivated design and innovation process with mobile, web and public display technologies, in order to explore the prototypes that build the empirical framework of this research. Multimodal interfaces address many of the human senses, such as seeing, hearing, touching; they thus provide powerful user experiences. Combining spaces with different modalities provides new possibilities for real-time interaction and engaging experiences. But there is a problem in that little is known about how to design multimodal interfaces and systems to work in the context of the city as digital interface, especially how to enable participatory, real-time interaction in urban space to foster creativity and togetherness. The resulting mobile art applications signal a new era in digital creativity, as they show the strengths of future mobile interactive platforms. The key points are providing engaging experiences of mass participation both locally and physically distributed; enabling creativity; and promoting real-time interaction not only between ‘people and people’ or ‘people and machines’ but also between ‘people and things’, such as nature, buildings, objects and the physical environment generally. These forthcoming approaches will lead to designs and implementations of new mobile interaction platforms, which eventually will lead us to new leisure time activities, such as creating and sharing art experiences in public space, but also to new ways of living an art- and culture-inspired lifestyle - empowering mobile art practice.","abstract_html":"Creating art with mobile phones in public spaces is an emerging form of artistic expression. This dissertation investigates the design and use of mobile art applications for creating and sharing interactive art experiences in public spaces. It explores new ways of deploying mobile and ubiquitous computing for art making that fosters creativity and community. This is done by developing a series of novel prototype applications, with a focus on multimodal interfaces that are put into use in authentic environments for validation by real people. The approach is to couple an artistically motivated design and innovation process with mobile, web and public display technologies, in order to explore the prototypes that build the empirical framework of this research. Multimodal interfaces address many of the human senses, such as seeing, hearing, touching; they thus provide powerful user experiences. Combining spaces with different modalities provides new possibilities for real-time interaction and engaging experiences. But there is a problem in that little is known about how to design multimodal interfaces and systems to work in the context of the city as digital interface, especially how to enable participatory, real-time interaction in urban space to foster creativity and togetherness. The resulting mobile art applications signal a new era in digital creativity, as they show the strengths of future mobile interactive platforms. The key points are providing engaging experiences of mass participation both locally and physically distributed; enabling creativity; and promoting real-time interaction not only between ‘people and people’ or ‘people and machines’ but also between ‘people and things’, such as nature, buildings, objects and the physical environment generally. These forthcoming approaches will lead to designs and implementations of new mobile interaction platforms, which eventually will lead us to new leisure time activities, such as creating and sharing art experiences in public space, but also to new ways of living an art- and culture-inspired lifestyle - empowering mobile art practice.","abstract_has_math":false,"creators":["Scheible, Jürgen"],"institution":"Aalto University","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":"Median laitos","school":null,"contributors":["Aalto-yliopisto","Aalto University"],"advisors":["Ojala, Timo, Prof., University of Oulu, Finland"],"committee_chairs":[],"committee_members":[],"year":2010,"date_issued":"2010","date_published":"2010","updated_at":"2026-08-21T22:21:56Z","subjects":[],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://aaltodoc.aalto.fi/handle/123456789/11841","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"source_record":{"url":"https://aaltodoc.aalto.fi/server/oai/request?verb=GetRecord&metadataPrefix=dim&identifier=oai%3Aaaltodoc.aalto.fi%3A123456789%2F11841","prefix":"dim"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Aalto-yliopisto","Aalto University"]},{"key":"dc:contributor.advisor","label":"Advisor","values":["Ojala, Timo, Prof., University of Oulu, Finland"]},{"key":"dc:contributor.department","label":"Department","values":["Median laitos","Department of Media"]},{"key":"dc:creator","label":"Author","values":["Scheible, Jürgen"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2013-12-13T10:00:58Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2013-12-13T10:00:58Z"]},{"key":"dc:date.issued","label":"Date","values":["2010"]},{"key":"dc:publisher","label":"Institution","values":["Aalto University","Aalto-yliopisto"]},{"key":"dc:type","label":"Dc Type","values":["G5 Artikkeliväitöskirja"]},{"key":"dc:type.dcmitype","label":"Dc Type Dcmitype","values":["text"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://aaltodoc.aalto.fi/handle/123456789/11841"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Creating art with mobile phones in public spaces is an emerging form of artistic expression. This dissertation investigates the design and use of mobile art applications for creating and sharing interactive art experiences in public spaces. It explores new ways of deploying mobile and ubiquitous computing for art making that fosters creativity and community. This is done by developing a series of novel prototype applications, with a focus on multimodal interfaces that are put into use in authentic environments for validation by real people. The approach is to couple an artistically motivated design and innovation process with mobile, web and public display technologies, in order to explore the prototypes that build the empirical framework of this research. Multimodal interfaces address many of the human senses, such as seeing, hearing, touching; they thus provide powerful user experiences. Combining spaces with different modalities provides new possibilities for real-time interaction and engaging experiences. But there is a problem in that little is known about how to design multimodal interfaces and systems to work in the context of the city as digital interface, especially how to enable participatory, real-time interaction in urban space to foster creativity and togetherness. The resulting mobile art applications signal a new era in digital creativity, as they show the strengths of future mobile interactive platforms. The key points are providing engaging experiences of mass participation both locally and physically distributed; enabling creativity; and promoting real-time interaction not only between ‘people and people’ or ‘people and machines’ but also between ‘people and things’, such as nature, buildings, objects and the physical environment generally. These forthcoming approaches will lead to designs and implementations of new mobile interaction platforms, which eventually will lead us to new leisure time activities, such as creating and sharing art experiences in public space, but also to new ways of living an art- and culture-inspired lifestyle - empowering mobile art practice."]},{"key":"dc:format.mimetype","label":"Dc Format Mimetype","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Empowering Mobile Art Practice : A Recontextualization of Mobile and Ubiquitous Computing"]}]}],"canonical_facts":{"dc:contributor":["Aalto-yliopisto","Aalto University"],"dc:contributor.advisor":["Ojala, Timo, Prof., University of Oulu, Finland"],"dc:contributor.department":["Median laitos","Department of Media"],"dc:creator":["Scheible, Jürgen"],"dc:date.accessioned":["2013-12-13T10:00:58Z"],"dc:date.available":["2013-12-13T10:00:58Z"],"dc:date.issued":["2010"],"dc:description.abstract":["Creating art with mobile phones in public spaces is an emerging form of artistic expression. This dissertation investigates the design and use of mobile art applications for creating and sharing interactive art experiences in public spaces. It explores new ways of deploying mobile and ubiquitous computing for art making that fosters creativity and community. This is done by developing a series of novel prototype applications, with a focus on multimodal interfaces that are put into use in authentic environments for validation by real people. The approach is to couple an artistically motivated design and innovation process with mobile, web and public display technologies, in order to explore the prototypes that build the empirical framework of this research. Multimodal interfaces address many of the human senses, such as seeing, hearing, touching; they thus provide powerful user experiences. Combining spaces with different modalities provides new possibilities for real-time interaction and engaging experiences. But there is a problem in that little is known about how to design multimodal interfaces and systems to work in the context of the city as digital interface, especially how to enable participatory, real-time interaction in urban space to foster creativity and togetherness. The resulting mobile art applications signal a new era in digital creativity, as they show the strengths of future mobile interactive platforms. The key points are providing engaging experiences of mass participation both locally and physically distributed; enabling creativity; and promoting real-time interaction not only between ‘people and people’ or ‘people and machines’ but also between ‘people and things’, such as nature, buildings, objects and the physical environment generally. These forthcoming approaches will lead to designs and implementations of new mobile interaction platforms, which eventually will lead us to new leisure time activities, such as creating and sharing art experiences in public space, but also to new ways of living an art- and culture-inspired lifestyle - empowering mobile art practice."],"dc:format.mimetype":["application/pdf"],"dc:identifier.uri":["https://aaltodoc.aalto.fi/handle/123456789/11841"],"dc:language.iso":["en"],"dc:publisher":["Aalto University","Aalto-yliopisto"],"dc:title":["Empowering Mobile Art Practice : A Recontextualization of Mobile and Ubiquitous Computing"],"dc:type":["G5 Artikkeliväitöskirja"],"dc:type.dcmitype":["text"]},"updated_at":"2026-08-21T22:21:56Z"}